To my mind, raw photo is the one which you just take straight from the game (modded/unmodded it doesn't matter) and do not put it through any image editing software to enhance any aspects of it... Even if ENB is turned on, it's still injected into game environment, so how can't it be raw photo?
Kyotee, for some reason Sweetfx (d3d9a) doesn't want to work, it shows an error (memory cant be read) right after running the game. Without proxy enabled ENB works fine..
I have Geforce GT240 here, with 306.81 drivers.
Becky Rose, DX9 and "some" shaders? You could do incredible stuff with DX9 but "progress" forces everyone to use newer and newer software - otherwise computer industry would fail..
The best example is ENB Series project, take a look at some screens from GTA 4 or Skyrim It's all on old and outdated DX9, and Boris himself says you can do pretty much anything on this API.
Yea in 3ds/zmod you can add something like that from xf/xr, but still, you can't modify the texture of gauges.
Generally FXO still hasn't been "face-lifted" (and probably never will be..) XF and XR didn't have such things earlier too.
Oh, you wrote dials so I thought you mean the gauges
Well, this black thing around gauges cannot be modified, only xf/xr.
Actually... All these gauges (including black background as well) is a one single texture splitted into smaller ones.. So if you properly edit that texture somehow, you could make something what would look pretty much like the one from xf/xr.
Well, for me it also doesn't work right.
When engine's on idle, it switches between 1st and 2nd gear all the time. During acceleration at full throttle it changes gears good, near redline, as set in maximum rpm value. But when throttle is between 0 and 99% it changes gear up as fast as possible (probably with period defined in cfg), so it's on 5th gear even when the vehicle reached only 20km/h. When I push throttle to the max, it downshifts quickly, but just after I drop my foot from the gas, it upshifts automatically to 5th.
EDIT:
Oh, I haven't seen newer test version from 20th Feb, I'll test it tommorow and check wheter this bug still appears or not.
nesrulz, This cannot be done, unfortunately. I've even talked with Boris (ENB author) about this matter and he said that loading any more d3d9 (or d3d8) libraries is impossible, because of some things that I didn't understand
Yes, i mostly play with Tweak, version V is fol multiplayer game.
So, is any add-on who measures the 0-100kmh/60mph acceleration for Q version?
Bob Smith - Can you give link to this addon? If you've got...
PS. Sorry for my english...
EDIT: Allright, i have a Gmeter 0.99c and i've a problem... I try to connect to the Gmeter "server" - IP 127.0.0.1 port 7000. And if i click "connect". When error on click " joint " appear: ClientConnect: Connect Failed. And, is a InSim information: packet recieved before ISI packet.
What can I do?