The online racing simulator
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Unzip problem with patch Z
baroche
S2 licensed
sorry problem solved! How on earth do you delete a post??????????
Last edited by baroche, .
Like LFS? Need AI? check out BMW Challenge
baroche
S2 licensed
BMW Challenge is the new Online and Single player game from Blimey Games - You know, the Simbin breakaway led by Ian Bell.

LFS is a great sim, however it really caters for online players. All I seem to encounter on the LFS servers is a bunch of juvenile idiots driving the wrong way and generally fooling about - pretty boring. I'm sure the better races are the password protected ones. I'm too busy to join a group, I need an instant fix!

Needing to race decent AI, I looked at all the other games on the market and played the demos, GTR1(slippery nonsense)&2 (sticky nonsense) GTL, Race 06 (07 demo=lots of fun much more promising), RFactor (non-factor) all fell short until I played the recent released demo called BMW challenge.

This game does not yet have the sophisticated tire modeling of LFS, but the physics are OUTSTANDING. Very similar to LFS. It actually looks like the SIMBIN product, but my goodness! Ian Bell might have well have been playing LFS to get that result! I am very impressed. The AI is very, very good and only falls short at the start of a race when it is too easy to sneak past them - every game with decent AI suffers from this.

Anyway if like me, you enjoy LFS, but are losing interest because of a the lack of decent AI. Then check out this game from Blimey. I do not think you will be disappointed!
baroche
S2 licensed
Quote from MaximUK :What does it really matter what anyone else thinks? You have tried both and can make your own mind up.

They both have strengths and weaknesses and there is room for both. You may claim they aren't that different, but if so then you answered your own question already.

At the end of the day, people will play whichever SIM they get the most pleasure from which will depend on the persons preferences and mood at the time.

Posting these sorts of questions will quickly get you a reputation as a troll and result in no-one taking anything you say seriously even when you have a valid point to make. If you seriously want to ask this question then you shouldn't be posting it in a game specific forum.

Maxim

Why do people with a bug up their asses try to control what people discuss on forums. The original poster has his own opinion and wants to find out what other people in the community think. Whats wrong with that?????Just ignore the post if you don't like the topic!
Are the other LFS players like me,....
baroche
S2 licensed
for whom LFS has become the only game in town?

Players who believe that LFS has become the de facto standard in physics modeling with regards to driving, tire and collision.

Players who having found the "holy grail", cannot bring themselves to play any other mediocre "Physics deficient" games.

Players who don't have the time to play online, and Players who are desperately seeking some good AI to race.

Please DEVS, I know LFS was developed to be an online multiplayer game, but can you move "decent AI" up the implementation list?

PS- I would gladly take the excellent AI of the GTR2 demo which has horrendously flawed physics any day of the week. Just copy and paste
PLEASE PRETTY PLEASE

As the GOLD STANDARD in physics modelling, do you not now owe it to the sim community to have at least decent AI?
Windscreen Simulation
baroche
S2 licensed
Is there a windscreen simulation for LFS, It would be more immersive to have this feature with dirt collecting over time.

Thanks
baroche
S2 licensed
Quote from Mazz4200 :



Despite it's shortcomings I actually quite liked the GTL demo, so, if you've got it, then i'll take it off your hands



Sorry Mazz I never bought that one. GTL is only $19.99 at Best Buy in the USA. I will getting rid of:

GTR(german), GP4, F1RC, Nascar Racing 2002, Rally Championship, Monaco Racing2 Sim2 and a whole bunch of flight sims and other old games :- IL2, Jane's WWII, USAF F/A18, Advanced F22.

It seems like a waste but I think most people that would play these games already have them.

Thanks for the good wishes.
LFS and the Papyrus Legacy
baroche
S2 licensed
Over the last 8 years almost all of the hardcore racing simulations I purchased were promptly deleted from my hard drive within about 3 months of purchase with the exception of GPL and Nascar racing series. Mods from N2003: TPTCC from USpits and GTP from Redline have provided exciting simulation of modern racing series. I’m too old to be a fan "boy" of anything, but after acquiring GTR at great length and expense from Germany, and playing it sparsely for all of two months, I decided to stop buying on a whim, every serious sim that came round the pike. Of the games released since GTR, rFactor got returned (I understand it has been improved since release) and the GTL demo failed to persuade me, especially given the locked cars and the same rehashed tracks from GTR. These games are all very worthy to many simracers and each has very strong merits in several areas but the one area I have felt lacking in most titles since Pappy left the building was PHYSICS!


Like many sim racers, when GPL came out I bought heavily into Pappy’s hardcore racing simulation. Damn it, GPL just felt right! Its physics were for the most part consistent with my theoretically knowledge and personal experience of driving 4 wheeled vehicles. To boot it was just so much fun. Remember what it was like as you hurtled down the Masta straight approaching 200mph towards the dreaded kink with cars roaring on either side – To lift or not to lift? How much lift? Did you feel lucky or brave? – Such racing moments of which there were many in GPL, would make the hairs on the back of neck stand up. Each lap around many of the exciting GPL tracks was an event in itself! Even laps around the simplified Monza, sans oval, were exciting! Of course GPL was far from perfect, but both the physics and track mods took GPL to another level.

Over the years, I never gave LFS much of a look inillepall, but when I did and after a few weeks of playing the full S2 release with U patch, I truly believe that this is the first game I have played that lives up to the promise, expectation and legacy of GPL. The tire modeling of LFS is probably one of the best ever, the only, and I repeat only thing that falls short of providing the equivalent scary GPL moments is damage modeling. In GPL of course your clutch wasn’t impregnable and a host of other components could be critically damaged – ending your race on the spot.

With respect to the U patched LFS, I get the same tactile feel of GPL, very similar physics, input response, the cars seem to make contact with the racing surface, the suspension modeling doesn’t appear contrived and the tire squeal provides lots of feedback. No you cannot indiscriminately mash the trottle. Indeed for the first time in a Sim, I think we are closer to what it is like to control a formula one car. The BF1 seems so much like the GP cars from GPL but with lots of downforce. Remember the “rail-like” simulation of GP4 and to a lesser extent F1 Racing series. Of course an F1 car can drift! (thank you Devs) There is nothing built onto an F1 car that would make it impervious to drift and the laws of physics. To be sure, drifting is definitely not the most efficient way to drive an F1 car given the nature of the sport – you would lose your drive inside of a week! The reason why there are so many requests for real tracks in LFS, is not because F1 tracks are so exciting, LFS has the best tracks, but because this is the first time we have gotten this interpretation of physics in an F1 simulation. Before I bought LFS I noticed how reviewers used “Exhilarating”, “Blast” etc. to describe driving the BF1. Now I know what they mean after lapping around Aston and Westhill. GrandPrix4 and F1RC seem dead by comparison. Same simulation different effect! At the very least, the Devs should consider including Monaco, which is not good as South City, but would provide a good real life point of reference – also, no license would be required!

So now we have another hardcore sim GTR2 being released soon. However “Great” or extremely “Real” it is pronounced, I know exactly what I am looking for in a racing simulation to provide me with the longevity I seek – at least a year. I will be very discerning with the demo only to ensure that I no longer add to the stack of redundant games on my shelf soon to be tossed in the garbage before my move to South Africa.


BTW:
Many of you reading this post play LFS in addition to other sims. How are you able to adjust to the very different physics and input responses across these games? I don’t use Force Feedback, and it totally screws up my feel jumping between sims. LFS and GPL are not problematic for me requiring similar throttle precision and subsequent response feedback. Doesn’t it affect your feel and perception when moving between LFS and GTR for example, where the sensation, physics and input response is very different between the two sims? Do you simply alternate over long periods between games or does Force Feedback negate this problem completely?
Last edited by baroche, .
baroche
S2 licensed
Quote from Tweaker :Flat tire and Blown tire are two different things. He did donuts until the tires blew, which means the tire should be 'off' the wheel entirely. Ever see an F1 car with a blown tire trying to move??? (Schumi comes to mind )

http://video.google.com/videoplay?docid=-908865362779434942

Tire stays stationary, while wheel moves inside.

It is just something LFS hasn't achieved yet. But I am sure will soon happen

I was referring to how the wheel and tire behave during the donut. The rear tires are spining very fast, but the rear wheels remains stationary.
How Good is LFS Tire Model? Check this out.....
baroche
S2 licensed
I test the tire modeling here doing a continuous 360 Deg. donut. I am rotating anticlockwise so max loading is on the right rear tire. Note in the replay how the right rear wears out first then flat spots, then deflates. The left rear with less loading follows soon after. I love the way each tire deflates after the complete wearout. WOW Is this game cool or what?

I note one little anomaly though! Why do the rear tires rotate but not the wheel? Puzzling! I would think that the tires, like the wheels, should be fairly static and not turning. Very intersting.

I am new to LFS and just discovering how great this game is after passing it over for about two years. After most recent update I just had to have this game. Best racing simulation I ever played!
Last edited by baroche, .
LFS + old Nurburgring = Game Over
baroche
S2 licensed
What would it take to implement a rendition of the old Nurburgring with all 174 turns similar to the GPL? Would a license be required?

Wouldn't the addition make LFS the supremo numero uno racing simulation?
FGED GREDG RDFGDR GSFDG