For some reason I still can't update the editor. Black screen using the given LFS Editor.exe.
Old 7c editor exe works fine even with the updated 7d20 data and bin files but the start screen still says 7c and I don't have the new features described.
Also just tried with a fresh LFS Editor install and had the same outcome.
No anti-virus blocking the app, won't change the outcome when ran as administrator. Win10 here.
Been away from LFS for a while due to a broken PC.
Just got it back up and running and currently building a better gamer setup.
Plus I'v been very busy finishing the 328 Sedan, painting it and all. The widebody is near its finishing stages, just a matter of routing the molds and laying fiber!
Here a couple of shots of my 328 Sedan and also my ProComp Coupe E36.
The comp car is getting a M50NV without the tilt, custom ITB and plenum and custom twin scroll exhaust manifold, twin plate clutch, 350z trans and all the good stuff.
All the work done by me, and me only.
So bear with me on this 3D scanned model, it will be ready eventually!
My goal is to have a couple high powered, pro comp cars for a future championship, and trying my best to replicate real cars specs. This one was based on Chris Forsberg's Formula Drift Pro Car from a couple years ago when he ran the VK56DE engine.
There is also a pending mod, should be available soon, its A90 Supra with Fredric Aasbo specs, over 900hp, 1450kgs (56% rear bias) and 315 rear tires. It drives very nice despite the huge power, if you keep between 1st and 2nd gear they last quite a while too, but its nice to be able to pop a gear and just roast everything like the real thing!
I'm rlly looking forward for the new tire physics!
Thanks heaps for the feedback! Love knowing how the mods goes along the community!
The understeer thing I'll do more testing but I feel its how the car should behave depending on how the downforce is set. The car has a rear weight bias, let me know how your testing goes!
Glad you pointed out about the regulation power limit, didn't see it that way and I totally agree with you!
Just did a new engine power curve to better match proper race specs and also added a side exhaust to go along!
Steering wheel is on the 'to-do list'.
I'm not a professional 3d modeler but I'm slowly learning my way and loving the process!
That would be great! Had a bit of a struggle trying to mimic this iconic 26b engine sound effectively.
It was a bit of a challenge to match the engines power output, I did the best I could and given the "voluntary restriction" setting for the engine, we can still get pretty close to the 650-700bhp allegedly used for the endurance racing, and at the same time "unleash the beast" at its close to 900bhp. Just couple options I figured would be nice to be able to tweak.
Given the gearing (ones I found during my research, I acknowledge this could be totally inaccurate), Mulsanne length (without chicanes) and power/weight, It ** COULD ** hit over 400km/h. I will correct that on the description!
Quad exhaust I know it is extremely inaccurate But that was just my little touch to the mod per say. I'm still getting proficient at modeling and will definitely update some stuff on this one whenever I get proper skillset and time.
Any feedback is deeply appreciated!! I always do a lot of testing and I believe it should be a great racer for crazy fast laptimes. Lmk how it goes! Cheers!!
Created a very low poly mesh just to mock up the dimensions on the editor.
And it is on point!!
2700mm wheelbase matched with great success! I'm also going to simulate, as best as possible, all the suspension pickup points and arms length etc. (see attached pic)
The angle kit I run on both my cars was developed by me back in 2015, and has NEGATIVE Ackerman and around 73 degrees of lock. I won't be able to replicate that exactly on LFS but I'll do my best to make it feel as close to my real cars as possible.
I opened the STL file (from the 3D scan) on Blender, saved as a OBJ, imported on Instant Meshes to lower poly count and exported as OBJ again to import on LFS Editor.
This is the process we will be using to develop this mod!
Me and my friends are working on overfenders for my E36 Sedan chassis. We already have the Coupe version developed for my track car (old fashioned way, no 3d scanning).
With the sedan, we decided to 3D scan the car and design the overfenders digitally since it is faster and lots more accurate to mirror the parts.
So with this opportunity, I'll be using the 3D scanned model of the car to make a couple of mods for LFS, using the real cars dimensions!
Here are some pics of the process! This silver E36 is my friend's E36, he lent over his car so we could scan it. My own E36's are too banged up for this (because racecar).
The black coupe is my track car and nicknamed Bella. It was RB swapped, the bay was so tasty I couldn't help myself not to post it. Unfortunately it dropped a valve after 6 years of constant 8000+ RPM limiter bashing, uncountable amounts of tires shredded and loads of FUN and great memories. Now swapping back a M50 BMW engine to keep the thing going.
The black sedan is my daily drifter beater (also the car on my profile pic). Practice car, although it looks beat up for now, it ought to be looking tight after we finish developing the body kit.
Cheers to my mates SBRBOUS (Jeff) which is also member of this community and a real life best friend, for helping me out with 3D modeling since he is the real artist and I'm just his apprentice, to my friend JP for lending over his E36 for the scanning and my friend Vithor, who's the one behind manufacturing the body kits (he also does carbon/kevlar parts for racecars).
TDN (Team Drift Nation) is my own real life drift team since 2013, hence all the mods have this prefix to be easily identified.
I'll be posting the progress of this MOD and hope y'all enjoy this project as much as we are!