The online racing simulator
Quote from timdecnodder :Looks nice, now all we need is gravel surface to make some more RX tracks Tongue

just joking love the work and hope we all can enjoy it when it's done.

RX is dead series in lfs
I want to second the posts by Racon about tall object.
Driving around custom tracks is much easier if there are some reference points. Getting a corner right is helped if there is some tall objects at the apex. There are some ways to build stuff like this:

However, it is hard to avoid a LEGO feel and it would look better with dedicated objects.
For example a round metal post.
That could also be useful to put turn-markers a bit higher into the air, making them easier to see.
Attached images
t.jpg
ho ! in my mind, i expect these kind of letters :


but your version is ok if as realistic as usually used on tracks
Thank you for all the discussions about the new objects! Smile

Quote from Scawen :Thank you for all the discussions about the new objects! Smile


Not important, just noticed difference in the resolution of the photos.. This one ( and the rest posted in the Development thread) are 1920x1080, while the previous you have posted are 1600x900, are the 1920x1080 pics from Eric?
I wonder if some lighting objects are planned to be included in layout editor? Once the big update is released and night is possible,surely some custom lighting will be required,either to light shady areas or tunnels made out of concrete objects.
Quote from Eclipsed :I wonder if some lighting objects are planned to be included in layout editor? Once the big update is released and night is possible,surely some custom lighting will be required,either to light shady areas or tunnels made out of concrete objects.

Yes. ( Atleast thats what I understand from the pic ) Scawen posted a photo, where we could see that a "Street
lamp/light" can be placed.

Look at the orange square next to the lamp. It could be either that the red thin line ends or that a custom layout object has been placed - the lamp.



What I am more curious about ( and want to see in the update A LOT A LOT ) is - Will we be able to turn off compeltely the street lights at night ( with a command for example ) ( Would be cool for videos / drifts / )
Quote from superlame :Not important, just noticed difference in the resolution of the photos.. This one ( and the rest posted in the Development thread) are 1920x1080, while the previous you have posted are 1600x900, are the 1920x1080 pics from Eric?

No, I actually have the ability to create different size screenshots! Big grin

For quick illustrations I have often used 1600 by 900 which is a size I like to use when LFS is in a window. For a better presentation I think at least full HD is worth it.

Quote from Eclipsed :I wonder if some lighting objects are planned to be included in layout editor? Once the big update is released and night is possible,surely some custom lighting will be required,either to light shady areas or tunnels made out of concrete objects.

No, because for a lighting object to actually light other things, we need to run through a lighting process that bakes lighting into maps (in a huge lighting octree) and additionally, a lightmap (to take lighting readings for moving objects and layout objects). It's not possible in our system to add lighting instantly by placing lighting objects. The only dynamic lights we have are car headlights.

Quote from superlame :Yes. ( Atleast thats what I understand from the pic ) Scawen posted a photo, where we could see that a "Street
lamp/light" can be placed.

That's a screenshot from the track editor, not a layout editor. The track editor is a massive editor that can be used to create entire track environments, bridges, buildings, landscapes, fences, roads, etc. It has been used to build all LFS tracks you see. It is an entirely different thing from the layout editor which is designed to place a few special objects around to create autocross layouts, or custom configurations.

Quote from superlame :
What I am more curious about ( and want to see in the update A LOT A LOT ) is - Will we be able to turn off compeltely the street lights at night ( with a command for example ) ( Would be cool for videos / drifts / )

I haven't thought of that before but it is theoretically possible to turn off all artificial lights, leaving only the headlight effect. I'm not sure that would be in high demand though and there is no feature or interface to allow it. How it works at the moment, some lights are simply on all the time (e.g. in pit garages) and others switch on at sunset (e.g. street lights).
Quote from michal 1279 :I got to ask one question regarding the concrete objects:

Is it possible to make them procedural/parametric? So the users could select own length/height/possibly radius and other geometric parameters instead of relying on few predetermined sizes and shapes the editor currently offers. Making a long straight eats up so many 16m wall objects and creation of a smooth curve with many short walls also cuts deep into the object count limit. I got into replicating some real life street tracks recently and this became a huge bottleneck in what can be made.

Or would that require complete overhaul of the layout editor system for this kind of object?

To add to this and throwing it out there for the potential future overhaul:

I've been thinking for a while that it'd be really handy to have parametric objects, especially for anything linear like the armco/barriers. Being able to have (somewhat) arbitrary length & curve radius would be really handy.
Also adding a request for 3-high armco (ie F1 armco walls) while I'm here Wink
Quote from Scawen :Thank you for all the discussions about the new objects! Smile

This is awesome, thank you for your work with this Scawen

Will there be the start light objects discussed previously?
Oh wow! Devs bringing more life into Live For Speed. I can't believe! Thank you guys!

My suggestion is:

- Foam Blocks!

I think the physics of object must be something similar to triple tire stack object from Blackwood Circuit.
Attached images
tc16.jpg
Quote from Scawen :Thank you for all the discussions about the new objects! Smile


That looks MINT!
This is great stuff, looking forward to see what kinds of things can be done to add detail on layouts. Big grin

I hope i'm not too late to suggest anything, but Elmo's suggestion of stacked armco wall is something i'd love to see. You can stack the current armcos but it would take 3 object spots for 1 "full object", and if you want to hide the legs of the lowest armco you risk catching the tyre with the lowest armco's top part of the hitbox (the tyre tread can "jump" from asphalt to on top of it if the armco is low enough). Having coloured options of the armco would be cool as well, for example original steel, red/white variant and perhaps yellow or white with blue or black. Big grin

Also adding to the armco, would it be possible to have a fence or a fence wall as well? Would only need to be a rectangle with a texture and collision, like the ones in the current tracks we got.

Layout pitlanes could be made more detailed by having a tent like in the example pic above but without the side walls. Of course it doesn't matter that much but it's a small bit of immersion. Big grin

Last but not least, a larger ad-banner similar in looks to Westhill's ones but a lot smaller in size would spice up layouts a lot as well and has a lot of use, especially if it would have it's own texture, or a set of them, like the smaller banner boards that are in the game currently. One example of a decent sized ad board would be 2 posts above in the Tsukuba picture. Big grin
Quote from nikopdr :You can stack the current armcos but it would take 3 object spots for 1 "full object"

And it does not level itself with road surface like a single armco does as you can merge 3 in one only when raising or lowering.
There are bunch of suggested things about what you actually need...

...here we go again.

0.125 sloped concrete
signs which can add texts. ( or draw even! )

EDIT: I am blind, striked after what I ACTUALLY read.

EDIT2: Customizable Speed Humps ( from 0.125 to 16 )
Curved Customizble Speed Humps ( from 1.4 to 90 degrees, with 0.125 to 16 )
Layout objects, which has settings of Reset ON/OFF
4th and 5th Checkpoints
Support for multiple finish lines and checkpoints ( If using twin track race modes )

And generally more objects
Quote from Scawen :Thank you for all the discussions about the new objects! Smile


That's pretty good for Layouts in LFS!!
Is it possible to also add, for example, benches with spectators?

even adding spectators to layouts ?
For rally layouts it would be awesome
Scawen, wouldn't it be interesting to add some signs like there are in Rallyng?

I don't speak all of course.
But there are some that would be perfect for LFS, for example:.

stop
Start
Final
Start race team Attack
End of Race Time Attack

50 meter line (these lines could have different meanings)
100 meter line
150 meter line

Among others that would perhaps fit very well in LiveForSpeed for any type of race


I leave here some examples that could fit not only in a Rally race but even in a layout for a normal racing circuit.
Attached images
istockphoto-1347842703-612x612.jpg
Scawen could add objects like this mod that would be amazing!!!

Podiums, stage of matches among other things, I think it would be very good to have this in these layouts, whether for rally competitions or even other types of competitions



https://www.lfs.net/files/vehmods/CA972A#post2033720



Very interesting races could be created from these objects in the layouts, whether rally, rallycross or even other types of events such as Drift etc.
Always interesting to see how things go.

Any news on more objects and updates to the layout editor?

Looking forward to even more fun.
Big grin
How is the possibility of having "slabs" with asphalt, gravel, grass, and concrete? Would make the editor SUPER.

should be possible given all materials are already in-game.

Rally, rallycross would become greater than ever atleast.

hopefull.
Quote from rog_nilsson :How is the possibility of having "slabs" with asphalt, gravel, grass, and concrete? Would make the editor SUPER.

should be possible given all materials are already in-game.

Rally, rallycross would become greater than ever atleast.

hopefull.

Yes I agree, this would be a big help when creating lays.
Quote from Scawen :We are currently spending a few days improving layout objects as the old ones are just too ugly. It might not be absolutely necessary before the release but we sort of fell into it, anyway it'll be done soon and had to be done at some point!

We've now got the ability to select up to 16 mappings per object, so for example we could have alphabet boards like this. Maybe a rectangle, with one letter per board.

- 1 board with letters A to M selectable
- 1 board with letters N to Z selectable
- 1 board with numbers 0 to 9 selectable

That only takes 3 object slots - not 36!

I suggest a plain (white by default) polystyrene rectangle that could stand on the ground or be floating. It could also have colours selectable.

Eric asked what size the board should be. Any ideas? I suppose not too big as you want to make words with them. But big enough to be seen from a reasonable distance.

EDIT: How about, similar size to the corner markers, but 1m high and 80cm wide, reasonable proportions for letters?

Perhaps it could be similar to slabs in the way that you select how big it is. insteadd you could select length by 1 metre and height by 0.2 of a metre?
When will this update be coming out?
Quote from rog_nilsson :How is the possibility of having "slabs" with asphalt, gravel, grass, and concrete? Would make the editor SUPER.

should be possible given all materials are already in-game.

Rally, rallycross would become greater than ever atleast.

hopefull.

This would make the level of layouts raise the roof and bring more drivers to the game i know a couple of organiser that would start organise rally/rallycross/drift events if this was posible

FGED GREDG RDFGDR GSFDG