Where to find the CMX file structure
I seem to remember that the CMX file specs were publicly displayed int he proggramer info section. I cant seem to find them now there. Was wonderring since for shits and giggles I started writting a C++ 3dsMax plugin/importer where could I find the CMX file structure.
Hey Flame. I dont need SMX now. I already made an implementation for SMX files. I need CMX. Smile
Oh sorry, I misread that. I'm not aware of the CMX spec being public. Frown
Yeah I seem to remember them beeing somwhere I dont know where.
I remember having a CMX importer for Max2010 but it was written in MaxScript and was painfully slow.
Whas hoping to improove on that and write a propper live for speed plugin for max.
Wow Draggo thanks a lot this helps a ton.
Im supprised I couldnt find it.
I don't know if you have this already or if it helps at all but attached is the specification text file for the CMX files, updated in April 2011.

NOTE to anyone reading: CMX files are obsolete and I don't have any exporter or importer for them.
Attached files
CMX.txt - 6.3 KB - 154 views
Hi, I'm keen on making a car skin.
How do I preview it if CMX no more please?
Thx, Andy
A viewer is now built in to LFS, which works with all default vehicles and mods too.

You can save your skin jpg to data\skins and click the "Viewer" button near bottom left of the garage screen after creating "New colours" with the new skin. In viewer mode you will find features similar to the old CMX viewer, including a reload button.

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