The online racing simulator
SR GT - Build Process
Build process for the sr gt starting here:

The initial plan was for a hatchback coupe that would have a Totata a60 Supra rear end mated to the front end of a Ford Capri. This plan then changed to mating to the front end of an 80s Audi Quattro.
Attached images
Toyota_CELICA_LIFTBACK_GT-R_(A60)_rear.jpg
Ford_Capri_III_1X7A6703.jpg
audi_quattro_review_01.jpg
Quote from Metalmoltres121 :Build process for the sr gt starting here...

Since the majority of the shape of the car was gonna be based on the supra I found some vectors and eyeballed the basic body shape of the car using them. I then extended the body height of the car so that it would be closer to the ground; redesigned the bonnet of the car; made a front lip for it; reshaped the back of the car to make it more hideous; made my own rear windows; and flared out the wheel wells cause the car was looking rather narrow compared to the xrg.
Attached images
toyota_celica_supra_2800gt.jpg
Screenshot 2024-04-10 003454.jpg
caer.jpg
Blender SRGT 2024-04-03 000600.jpg
Blender SRGT 2024-04-02 235755.jpg
Quote from Metalmoltres121 :Since the majority of the shape of the car was gonna be based on the supra I...

After making the exterior came constructing the dreaded interior. To give the best results I started off by absolutely butchering the xrg interior and chopping up sections to construct my own dashboard. I then yanked off most of the interior shell off of the xrg and reshaped it to fit into the srg's shell. I also nabbed premade assets including the mirror, seats, and shifter (which I would later modify) from an unreleased mod I abandoned along with constructing a new handbrake, wheel and steering column. Other new parts are the mirrors and door side indicators.

The interior was heavily inspired bu the mk3 capri.
Attached images
Screenshot 2024-04-10 005015.jpg
Screenshot 2024-04-10 005830.jpg
door.png
Ford-Capri-interior.jpg
Screenshot 2024-04-10 010336.jpg
Thumbs upHeart
that kind of pictures only show finished parts and is not convincing at all to me
take a look at some examples of nice WIP thread from people who also made a "original work" mod.

https://www.lfs.net/forum/thread/107068-Lemon-Duckling
https://www.lfs.net/forum/thread/97196-LORY-GP5
https://www.lfs.net/forum/thread/105115-Dorito-Lucy-130R-%281969-Mazda-R130-Luce%29
https://www.lfs.net/forum/thread/105673-bmw-3-series-e36
https://www.lfs.net/forum/thread/99518-Ultimate-Road-Car

also why did u model those wheels with such details ? weird for a lfs mod project

It could well be that u grabed some low poly model ripped from some game, screenshot some views of it and we wouldnt see any difference with what you are showing here. Think about it.
Quote from turbofan :that kind of pictures only show finished parts and is not convincing at all to...

could of but idk what kinda sicko would make a supra and then redesign the front end to fit an audi quattro inspired grill then slam in an interior designed out of a capri. May I ask if you've at least looked at the reference image I used for most of the body of the car?

Now if you're asking for detail in reality the car doesn't have much when you do a comparison to the existing cars in the base game which I used for reference. However, if you're particularly looking at the wheel you may or may not notice that they're ripped from the xrg itself so I could determine the proportions for the car before modelling.

Now for the documentation itself, I have never considered documenting my work from the beginning so this would be new to me. The best I've got are these images of the oldest blend file I saved of me working out the body shape off of the vectors I mentioned above.

I have no clue about what these examples provided (particularly this one: https://www.lfs.net/forum/thread/107068-Lemon-Duckling) that I haven't already.

The only ripped elements are the lfs models I used as a reference and to fabricate my own interior.
Attached images
Screenshot 2024-04-10 113242.jpg
Screenshot 2024-04-10 113208.jpg
Screenshot 2024-04-10 113056.jpg
Screenshot 2024-04-10 111931.jpg
Screenshot 2024-04-10 114140.jpg
Screenshot 2024-04-10 113948.jpg
Update
Quote from Metalmoltres121 :could of but idk what kinda sicko would make a supra and then redesign the front...

Update:
Finally got back to working on this mod. After several hours of my night and morning I will never get back...
I have remodelled and tweaked this lad. Main alterations to the body consisted of mainly beveling and subdividing to get rid of the surplus of sharp edges my less experienced self-made. Additionally, I fixed the abysmal front roof line as previously it looked flat and 2 dimensional.

To capitalise on the 80s aesthetic I added additional tupperware (plastic) to the sides of the vehicle as well as tweaked the door pannels to be both longer and have a blocky seem line bellow the window frame.

An oversight was fixed where the door handle is missing, idk how I missed that tbh, it's literally on the cover screenshots...

Summary of Most of the Changes:
- Updated car exterior (Tweaked Model)
- Plastic trim added
- Redistributed weight to be less rear bias
- Decreased fuel capacity from 67.5L to 65L
- Fixed door handle and indicators on both sides
- [hard track] is now the default spec
- tweaked all setups
Attached images
Screenshot 2024-11-06 043731.jpg
Screenshot 2024-11-06 044056.jpg
Screenshot 2024-11-06 043928.jpg
Quote from Metalmoltres121 :Update...

Update: (most likely the last)
Made new spokes inspired by audi b2 ronal r8 spokes as the audi coupe b2 was part of what inspired the design of the car. The new spokes were constructed using mostly booleans and merging to optimise construction and poly count. Textures were also taken off the xr gt rims

List of Changes:
- Engine retune (peak torque & power altered)
- new custom spokes inspired by audi b2 ronal r8
- cannibalised brake callipers from the XR GT
- transmission tweaks to setups
Attached images
55x13et38-4x100pcd.jpg
Screenshot 2024-11-06 162352.jpg
Nice job man! I would love to see more unique "from the ground up" models.

Is this going to handle like an 80s car (soft suspension, big sidewall, light steering) or will it be more modern?
Quote from LE_TANCKER :Nice job man! I would love to see more unique "from the ground up" models...

The mod is already released, and the car will have 3 base setups. [hard track] is an attempt to match the XR GT in terms of performance to slot it in the GTi class. [road] in today's patch should handle more like an 80's lemon.

Link to Mod:
https://www.lfs.net/files/vehmods/C3A996
Quote from Metalmoltres121 :The mod is already released, and the car will have 3 base setups. [hard track]...

I totally missed that. Really like the handling, the weight distribution makes it a more fun XRG!

FGED GREDG RDFGDR GSFDG