Pretty straightforward request -
Hopefully it's feasible, but we hope to see the following 3 things included in editor:
1) Catchfencing (length, height adjustable) - can be unisoned wall object with simple expandable fencing texture above
- self explanatory for layouts... would help greatly keeping cars in the couse
2) Kerb accessories (length adjustable) - inclusive of flat ground kerb and yellow sausage kerb
- like the ones teased in the NY 2023 poster https://www.lfs.net/forum/post/2028516#post2028516 or the ones mentioned here https://www.lfs.net/forum/post/2027693#post2027693, and again, self explanatory for layout use, as now we're making do with glitchy ramps
3) Single-object chalk line - currently the chalk line object is a 2m strip, perhaps layout editor could incorporate a point-to-point system where you can preset nodes and then join the lines together to make one continuous object - would save a ton of object count. However this may not be possible... so maybe just the first two important suggestions..?
Hopefully it's feasible, but we hope to see the following 3 things included in editor:
1) Catchfencing (length, height adjustable) - can be unisoned wall object with simple expandable fencing texture above
- self explanatory for layouts... would help greatly keeping cars in the couse
2) Kerb accessories (length adjustable) - inclusive of flat ground kerb and yellow sausage kerb
- like the ones teased in the NY 2023 poster https://www.lfs.net/forum/post/2028516#post2028516 or the ones mentioned here https://www.lfs.net/forum/post/2027693#post2027693, and again, self explanatory for layout use, as now we're making do with glitchy ramps
3) Single-object chalk line - currently the chalk line object is a 2m strip, perhaps layout editor could incorporate a point-to-point system where you can preset nodes and then join the lines together to make one continuous object - would save a ton of object count. However this may not be possible... so maybe just the first two important suggestions..?