The online racing simulator
Important stuff regarding car lights in the future version.
Hello, I really hope the developer / community see this post and take some thought and give out feedback.

I've lately been thinking of a way to solve a couple of problems or doubts regarding developing and releasing the new graphics, more specifically the part concerning headlamps and foglights.

Problem / possible solution - my idea #1 = Location and implementation of light beam source dummies/subobjects

This suggestion is only IF there was gonna be a light source dummy/subobject

If there was going to be a light beam, there should be a source for it, where it shines from, visible from the outside of the car, by other drivers. Problem would be, there are not currently ways to define this, not even manually. Chaos would be, if the new version dropped, mods without this subobject are gonna get unpublished (All mods).

So, i thought of a potential way to implement these dummies into all mods at once, by the developers; if such thing is possible.
The dummy location would be auto generated as shown below.


Suggestion #2 - Types of headlights/their respective beam patterns.

As we all know, not all cars have the same beam pattern, things evolved over the years but I'm pretty sure we can narrow it down on these, for now:

It doesn't seem like a huge deal at first, but driving close to walls, you'd always notice it Smile
This could be implemented as sort of a option in the Lights tab.
The colour of the light could stay user defined, as it always was.

That's all i have time to write now. I'd much appreciate some feedback, positive or negative. Thanks Big grin
With the beam center point being the average of all mapped points, you could then adjust light beam height, like you would in real life, in the settings menu.

Same origin point but the simulated light cone” can just tilted/rotated around the origin point. 👌🏻
Quote from Jake_Blasted :With the beam center point being the average of all mapped points, you could...

Awesome idea, definitely a big +1 to the in game beam adjustment, like real cars have Cool
Good idea. Also, modern cars have headlights which turn in corners. Might be a lot more complicated and maybe doesn't add that much, but it would be cool in terms of realism. Manual leveling of headlights is a must I think if our setups are different.

Oh, and I believe cars are required to have automatic vertical leveling. So for example when you carry a lot of stuff/people in the back, the front of the car raises which blinds other people, and modern cars with projecting lights then lower the lights automatically.

Next up are LED matrix lights. Big grin
Yes, very nice suggestions and ideas, I fully support all Smile

However, we should not get ahead of ourselves that much. We first need the new lighting update. I'm sure that devs implemented light sources and light ray path tracing in some approximative way in their lfs version. I needs to be checked, but I think that one could see in one of the new lighting progress report pictures/videos, that at night multiple street lamp posts were casting car shadows on the ground.

edit. I do hope that devs are gonna be able to make this possible without us requiring to use nvidia ray tracing on RTX4090.
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