Hi there, I upgraded my headset about 18 months ago from my original HTC Vive to my current HTC Vive Pro 2 and noticed a slight image skewing issue when rolling my head left and right.
I run LFS in OpenVR of course, and what I think could be causing my issue is an incorrect resoultion or aspect ratio being forced onto my Vive Pro 2's panel. My previous headset worked flawlessly, everything felt 1 to 1. I notice that the resolution of the original Vive is 1080x1200 (per-eye), an aspect ratio of 0.9:1, wheras the newer HTC Vive Pro 2 has a resolution of 2448x2448 (per-eye), a 1:1 aspect ratio. Could this be the cause of my issues? Could the game be identifying my Vive Pro 2 headset as an original Vive and forcing an incorrect aspect ratio? Am I able to force a certain resolution or aspect ratio in VR?
Apart from the skewing, LFS still has the best VR implementation imo, the true 3d mirrors are second to none. I really wanna jump back into some LFS as it's been a few years but this issue is bugging me as I don't think I can fix it.
Cheers
I run LFS in OpenVR of course, and what I think could be causing my issue is an incorrect resoultion or aspect ratio being forced onto my Vive Pro 2's panel. My previous headset worked flawlessly, everything felt 1 to 1. I notice that the resolution of the original Vive is 1080x1200 (per-eye), an aspect ratio of 0.9:1, wheras the newer HTC Vive Pro 2 has a resolution of 2448x2448 (per-eye), a 1:1 aspect ratio. Could this be the cause of my issues? Could the game be identifying my Vive Pro 2 headset as an original Vive and forcing an incorrect aspect ratio? Am I able to force a certain resolution or aspect ratio in VR?
Apart from the skewing, LFS still has the best VR implementation imo, the true 3d mirrors are second to none. I really wanna jump back into some LFS as it's been a few years but this issue is bugging me as I don't think I can fix it.
Cheers