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HTC Vive Pro 2 - OpenVR Image Skew Issue
Hi there, I upgraded my headset about 18 months ago from my original HTC Vive to my current HTC Vive Pro 2 and noticed a slight image skewing issue when rolling my head left and right.

I run LFS in OpenVR of course, and what I think could be causing my issue is an incorrect resoultion or aspect ratio being forced onto my Vive Pro 2's panel. My previous headset worked flawlessly, everything felt 1 to 1. I notice that the resolution of the original Vive is 1080x1200 (per-eye), an aspect ratio of 0.9:1, wheras the newer HTC Vive Pro 2 has a resolution of 2448x2448 (per-eye), a 1:1 aspect ratio. Could this be the cause of my issues? Could the game be identifying my Vive Pro 2 headset as an original Vive and forcing an incorrect aspect ratio? Am I able to force a certain resolution or aspect ratio in VR?

Apart from the skewing, LFS still has the best VR implementation imo, the true 3d mirrors are second to none. I really wanna jump back into some LFS as it's been a few years but this issue is bugging me as I don't think I can fix it.

Cheers
The aspect ratio and all other relevant info should be obtained through the interface. Maybe you could post the contents of openvr.log and we'll see if there are any clues in there?

Could you give a more detailed explanation of the skewing issue? Is it only apparent when your head is doing the roll, or does it remain visible while you hold your head in a rolled position?

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