At this time, to give AI a specific vehicle, setup and color, we need to enable the "AI use player setup" and "AI use player colours" options, then select the car (XXX/mod) we want, with the appropriate setup/color, and add the AI.
Some of those steps can be automated (/car UF1 /setup my_setup /colour my_color /ai AI 1), but having the above-mentioned options enabled is required. However, selecting a mod this way is not possible as there is no corresponding command.
I would like to see new commands that can set all of those without requiring the use of those options, and without having to choose a car for ourselves just for the AI to select it too. Something akin to the /aiskill command which only affects new AI, so maybe /aicar, /aisetup, /aicolour.
With that said, there are also 2 other issues with the current system:
Some of those steps can be automated (/car UF1 /setup my_setup /colour my_color /ai AI 1), but having the above-mentioned options enabled is required. However, selecting a mod this way is not possible as there is no corresponding command.
I would like to see new commands that can set all of those without requiring the use of those options, and without having to choose a car for ourselves just for the AI to select it too. Something akin to the /aiskill command which only affects new AI, so maybe /aicar, /aisetup, /aicolour.
With that said, there are also 2 other issues with the current system:
- Default setups and colors cannot be selected via /setup and /colour (default setups are "not found" and default colors have no names); maybe having those work with /setup 0 or /colour 1 could be a thing? (but would require forbidding setups/color names with a single digit)
- Mods are not available for selection (that is true for players as well, not just AI), greatly limiting possibilities, especially with the new custom AI control in the 0.7F5 series of test patches (you can't spawn local AI with different cars from yours if you are already driving, and can't assign mods to them).