Hi,
I have been thinking really much very to post this thread but ended to start here.
I have been trying several times to make some test when there is less track to be draw in distane and just place a card on track and then moving the view from the place where is no car the the place where is the car standing and I have noticed FPS draw dropped from 250 to 150FPS which looks to me really odd - 40 percent ???.Such a drop just with a few polygons more?
Also this was when the LFS was paused so I guess there was not so many physic calculation done if any.
Just to mention quickly my system spec:A64 3200+,2x512MB,7900GT.Several drivers versions doesnt have any affect on this.
See video as an example how I am moving(ofcourse it cant show the FPS drop). http://home.karneval.cz/0222338601/001.avi
We know LFS 3D engine need more development for S3 but something could be fixed earlier probably.Maybe something is really buggy in the LFS 3D engine and Scawen might overlook it.
What about 3D engine is in some situations exaggeratedly calling to DirectX API which slowdown the performance?When I will have time I am going to install and try out the NVIDIA development kit which is able to show if there is something wrong in some situations.
EDIT:what a shame.This NVPerfHUD doesnt work with LFS because it need DX8.1 and up and it report LFS just as DX8 aplication.
I have been thinking really much very to post this thread but ended to start here.
I have been trying several times to make some test when there is less track to be draw in distane and just place a card on track and then moving the view from the place where is no car the the place where is the car standing and I have noticed FPS draw dropped from 250 to 150FPS which looks to me really odd - 40 percent ???.Such a drop just with a few polygons more?
Also this was when the LFS was paused so I guess there was not so many physic calculation done if any.
Just to mention quickly my system spec:A64 3200+,2x512MB,7900GT.Several drivers versions doesnt have any affect on this.
See video as an example how I am moving(ofcourse it cant show the FPS drop). http://home.karneval.cz/0222338601/001.avi
We know LFS 3D engine need more development for S3 but something could be fixed earlier probably.Maybe something is really buggy in the LFS 3D engine and Scawen might overlook it.
What about 3D engine is in some situations exaggeratedly calling to DirectX API which slowdown the performance?When I will have time I am going to install and try out the NVIDIA development kit which is able to show if there is something wrong in some situations.
EDIT:what a shame.This NVPerfHUD doesnt work with LFS because it need DX8.1 and up and it report LFS just as DX8 aplication.