I made 3 laps with XFR and saved the replay.
In TV camera mode, the car sound should be more quiet than in Cockpit camera mode, I think.
Do you also have this problem, or only I can hear it?
What car sound packs are being worked on at the moment? I ask because I don't want to spend hours making one only for someone else to beat me to it
I'm trying to do my own FZR sounds (the originals are Lister sounds taken straight from GTR) but so far I'm not satisfied with them. I will keep trying and release FZR sounds when they are ready.
My other work in progress are accurate UF1 sounds. I don't want to simply base them on UFR sounds because the engines are clearly a lot different. I want to get the realistic Mini sound without using GTL's sounds. Although it is very tempting to just use them!
Also I have two really sweet sound sets just waiting to be used, but there are no cars in LFS suitable. I have the most amazing big V8 and V12 sounds but no big V8 or V12 cars are in LFS.
Well based on reactions that I have seen, I don't think anyone cares if the sounds don't match the car, because if they sound good thats all that matters.
I myself would like to have some authentic V12 engine sounds for the FZR for example or anycar for that matter, and just pretend that it has a V12.
I say "reactions that I have seen", because Yamakawa's BF1 sound is based on a 3 litre V10 F1 car, not a 2.4 litre V8. Because the V10 is such a good sound, people would prefer to have that then use the V8 engine sounds I made for the BF1 earlier in this thread.
P.S. For them I used a video of Robert Kubica in the BMW Sauber, and if you have plans to try the sounds out, use the second .dat user file I made. Also I did not upload any gearchange or backfire sounds but you can add them later.
Im going to host those new files aswell, I will post the links here if the server-to-server download is ready. The original download is vey slow though ...but thats why Im hosting this
I'd be glad if one could update the first post with my links then...
I've been experimenting a bit with LX6 sounds of my own, and have found a way to prevent the original LFS generated engine sound from 'interferring' with the custom sounds.
What I did was to match the pitch of the custom sounds to the pitch of the generated sounds.
I recorded the normal LFS sound of the car driving at constant 6000RPM then manually adjusted 'global range' in the CSR until it matched perfectly to the recorded sound from LFS.
Now the sounds are much more real and organic sounding and no longer 'artificial'. Also I can turn down the volume of CSR to level 1 and still the car sounds realistic in game with a nice blend of LFS generated sounds with my custom sound overlayed. It's cool because you can still hear other LFS sounds really clearly.
I don't know whether to release the sounds or not because custom LX6 sounds are already released.
I am quite impressed that you managed to match the engine pitch with the samples pitch, I tried to do that, but I was having problems getting it perfect, becuase if I match the samples to engine pitch exactly, then the samples would not blend very well. So credits for that.
I would prefer my LX6, if the pitch would exactly match the engine. Ah well. Carry on making samples, and don't worry whether they have already been made, in case yours are better.
Why the volume slider seems to be randomly changing while I'm playing? Or are some keyboard buttons volume shorcuts so I accidentaly might press those?
I want to try and make some sound sets and have found some sounds from a game I think would suit a car in LFS. Trouble is, those pesky programmers put the sound files in some form of compressed .bzf file. Anyone have any idea how I might go about acessing its contents?