The online racing simulator
#26 - JJ72
Here's something for everyone who said -1, that might just tip you into a -0.5 or 0.

I don't think there's an absolute truth in how road cars are meant to be used in LFS, some say it's closer to casual track day machines, some say it's closer to a thoroughly tuned club racing car, there's no end to such argument because LFS isn't set on real world with real specifications, at least not that the dev have suggested, different car class are here to provide different driving experience that loosely resembles some real world counterparts.

XRG and GTi resembles our daily shopping trolleys, turbo class is for the low to middle range sports car, LRF for the middle to high class sports car, then touring cars, grand touring cars, singles seaters etc etc.

Now the POINT of having these classes are to provide a variety of racing experience, it provide people choices no matter what they like, for go kart feel, you have the FOX, MRT. For some B road thrashing thrill you have the LX and say XRT, it's all very good in that aspect, in terms of variety.

The problem I think with the current setup perimeters is that, when tuned to the extreme, a Gti no longer feels like a low end shopping trolley, but more like a go kart on 5 season old rubber. The skill involved in handling the weight without perfect damping and fun of throwing the car around within a rather large performance evenlope is lost, and replaced by the knife edge feeling for race cars.

Now I have to clearify that it doesn't mean I want the cars to handle like crap, absolutely not. A handling of a car very much depends on the balance of the package, power, grip, chassis setup, when they are all put together well, you can get rewarding and finely balanced handling with feel. Just think about a 1st gen miata, or a 930 porsche 911, none of these have state of the art technologies in nowaday's standard, and will probably be out cornered by an average clio sport, but although they lacks grip and top notch stability, they can still be driven close to the limit, because the package is balanced in all aspect with sound engineering.

Looking at the currently lineup in LFS's road cars, I can see there are many potential good cars that is fun without "race" suspensions. I remember doing a race with some of the guys here with road going soft setups in the gti and xrg, and they are beautifully balanced, they roll and lean, and doesn't always regain their posture quick enough after corners, but those can be worked around with different driving styles, you actually have to adopt different ways to drive in different corners, and that is very very rewarding, the race is purely a challenge in driving skills.

The turbo class are by themselves quite nicely engineered, tried and tested recipes for low budget race cars, xrt is great out of the box, fxo might just be too good for it's class, and the RB4 basically flows with the right differential setting.

the problem group might just be the LRF, LX6 is fine - just live with the understeer and raw power. Raceabout is inheritedly dangerous, especially on the quick stuff and when lift off, and it has no rear anti-roll, so that's a design issue.Fz5 is actually fine to drive if you know how, being a rear engine car it's naturally handicapped, however most rewarding when you get it right, and it is indeed possible to drive around the problems.

All in all I think the direction of more simple setup is the right path, and actually it has been done already, anyone remember we took out the street super tires for the Gti and XRG, and we also took out the rebound damping? I don't know what hotlappers think about it, but I don't feel majorly handicapped while trying to drive these cars after that patch. And they don't suddenly became a bore to drive with street normals.

All I wanted to say is that..."feel" is something we usually lack in racing sims, and LFS is special in a way that, you instantly "feel" it's different from any other racing sim on the market, one part being the better physics, the other part i gather, is that not much sims out there do honest simple street cars. Certainly it's one thing to admire the algility and response of race cars, however there should also be some space for some factory stock feel, that should be found in the road cars (or else why call it the road cars at the first place?). Of course this will take away the fun of people who want something in the middle, but I think maybe that's a good direction to go when the devs put in new cars for S3 or some later patch, to produce some track tuned sports cars, it's a tough call though because the variety in tuning is huge, and the fun part is you decide the exact spec of your car, and that cannot be fully replicated in setup options, unless you get turbo boost adjustments or sort.

long post, I'll give it a +1, although how much we should get rid of will surely have to be discussed in depth.
#27 - Gunn
-1 from me, I actually want more setup options. And if I were to race a road car at the track I would put a roll cage in (often it is required anyway) and some real tyres, not the $50 concrete cases assigned currently to the lower end road cars. The major touring car series you watch on TV feature cars that only look like the showroom model, usually they are nothing like them underneath.
#28 - JJ72
But then they are road car instead of a touring car, it's two very different thing.

And thing is not even your modified track car will have damper setting and spring rate with such precision.
you make some interesting points JJ. So long as we are left with enough adjustment to tweak the balance I would probably be in favour of it, after thinking it over. It *would* be nice to have to deal with wallowy, imperfect springs / dampers etc, I think.
Good thread sofar guys!

Part of the reason as JJ72 says is that you can end up running the GTI much like a real touring car... But for that we already have the race version of the GTI!

Also, suspension geometry works best with a very limited range of springs/rollbars. The range we have now, with fixed suspension geometry, can really put the tyres on strange cambers etc. Eventually, when physics improve, I would say it is important to 'design' the cars, not allowing people to tweak the springs + or - 100%.. Tuning (say +-25% from an 'optimal base') would make more sense.

I'm no expert on real (race) car setups but I doubt they really have such great variety in springs as the suspension is made to have optimal behaviour with a certain stiffness.
@Gunn

The question is: Are the LFS cars
1. 100% standard road cars occasionally driven on track
2. street legal trackday cars with some level of engine tuning, racing suspension mods etc.
3. full purpose track cars with rollbars, stripped interiors and streamlined engines and suspensions, barely road legal or not at all?

Even the UF1 can be any of these. There are many Minis IRL used as basic cars, slightly tuned street racers and pure racing cars.

The other question is not should the setup options be reduced, it is how it should be done. The gearboxes could be done by enhancing the current gearbox with more realistic gear ratios (derived from the cogs' teeth number) for example, like said many times. But when doing this one needs to be a bit careful. Simplifying the suspension into 3-stage system based on stiffness may sound like a good idea first but if no one uses the 2 softest spring set, there is no reason to put more than 1 set of springs available. Same thing with other things. As the car in LFS are used purely and only for racing purposes (+drifting and autocrossing) we need to look at this and think that the people who will drive these cars will always choose the more competitive option and never the more comfortable option.

Imho, basically there is no problem with the current setup system. It is just the precision and the ranges of the settings which makes setups a bit unrealistic.
Quote from Hyperactive :@Gunn


Imho, basically there is no problem with the current setup system. It is just the precision and the ranges of the settings which makes setups a bit unrealistic.

I'll go with that. For example, infinately adjustable ARBs? What's that all about? My track car has an adjustable rear bar. 3 settings.
We've always been led to believe that the cars with road tyres and no roll-cages are "road cars".

Virtually no production road cars have this level of adjustability, so to some extent, they are seriously modified/race prepared.

If we ever got a REAL mass produced road-car, like (for example and no particular reason) a Lotus Elise, then we would expect adjustments which you can make to the real thing, but anything beyond that would be basically a modification of the car with new parts, so the car would no longer be a standard Lotus Elise.

I don't think there is any reason to put these "road-cars" in this grey area of modified-production-car-but-still-not-a-race-car, other than the possibility that the devs don't have the time to make the cars handle properly themselves.

As for people who think it would make cars undrivable for them, that's not a reason for this suggestion to be a bad one. Some people might be more comfortable with certain cars than others, but why would that neccessarily be a bad thing? Real life cars do handle differently. Imagine if we got a Clio 182 and a 2.0litre road version of the XFGTi with similar power, slightly larger tyres and more weight because of the bigger engine. With the near-limitless restrictions in LFS atm those two cars would handle almost identically eventually, once the setups all got tuned. In real life the two cars might handle very differently indeed, and if that were the case in LFS it would be a good thing.
It's true, the LFS cars have no character, it's the setup that has the character since everything is adjustable. Suits me though, all the cars handle great.
Quote from Gentlefoot :I'll go with that. For example, infinately adjustable ARBs? What's that all about? My track car has an adjustable rear bar. 3 settings.

Your's has 3 settings others are infinitely variable. Even infinitely variable while driving is not wrong or bad magic.
Quote from M.Mos :Your's has 3 settings others are infinitely variable. Even infinitely variable while driving is not wrong or bad magic.

Where can I get one of these infinately variable anti roll bars? How do they work. Mine works by changing the position of the droplinks to make the bar effectively longer or shorter. Shorter it is the higher the rate.
Quote from Gentlefoot :Where can I get one of these infinately variable anti roll bars? How do they work. Mine works by changing the position of the droplinks to make the bar effectively longer or shorter. Shorter it is the higher the rate.

They work the same, you just don't have predefined positions (holes) but you slide the droplinks via a clamp. If you can change them from the drivers seat, same priciple you change the lenght of the lever arm. Where you buy them depends on your car :-) Usaly a manufacturer who is into racing can help, like Eibach or H&R. Heres something for Porsche http://www.albertweb.de/Porsche/Fahrwerk/Stabbi.htm
The first two sets you'll see there are adjustable from the drivers seat. F.ing expensive ;-)

Edit. To cover the hole range like in lfs, you have to replace the ARB rod with a different diameter size. Like this. Of course you can only change the lever arm lenght while driving not the rod diameter. So the range coverd in LFS from incar is not realistic.
I also believe that the setups for the road cars should be minimized. These cars have full interiors and road legal tires. Now who in their right mind is going to have an infinitely adjustable roll bar, fully adjustable dampers, coilover springs, 5* of front camber, etc, etc, etc without even having slicks or a rollcage?

It's quite obvious that these are NOT race cars. They're road cars. Since every single road car has a race equivalent, why should the road cars need so much adjustability? If you want a race car drive the XRR, not the XRT.

The road cars need to be configured closer to reality. A few gearing options, a few ride height options, a few damper settings, a few ARB settings. Street legal road cars with a few aftermarket bits. These cars should be track day road cars, not full on race cars. No more of this infinitely adjustable gearing and damper foolishness.
Quote from Bob Smith :It's true, the LFS cars have no character, it's the setup that has the character since everything is adjustable.
...

Isn't that a bit over statement? I mean, cars like XRT, FZ50, Lx4, LX6, RAC certainly have character with enough differences. XRT being the one with laggy turbo still being very controllable and easy to drive around, while the RA being on the scariest ride on earth but with corect inputs very pleasent ride at best.

Even the UF1 has more character than Kev at best
Well, ok, with sensible settings their are still underlying trends, due to us not be able to change track width, wheelbase, tyre dimensions or CoG position, but you can make any car bastard understeery or make it oversteer to hell, should you wish. Any car can be made to wallow all over the place or have concrete suspension and get air over pebbles. Or be made to lock the brakes in an instant / never stop at all. Etc.
Quote from Bob Smith :Well, ok, with sensible settings their are still underlying trends, due to us not be able to change track width, wheelbase, tyre dimensions or CoG position, but you can make any car bastard understeery or make it oversteer to hell, should you wish. Any car can be made to wallow all over the place or have concrete suspension and get air over pebbles. Or be made to lock the brakes in an instant / never stop at all. Etc.

But it really isn't about making the car totally different with proper/bad setup. The RA feels like RA whatever you do to it.It still has that driving on the edge of knife feeling whatever you do to it, sure it can be adjusted to more user friendlier but imho it doesn't change its true character. Which is basically a pushy, snappy car with great slow speed handling abilities and almost completely missing high speed stability abilities.

As the cars are in 99% of cases set up as race cars, they usually end up feeling like race cars but imho there is defenately the distinctive feel in every one of them which makes everyone enough different. I'm sure that some real cars "can be made to wallow all over the place or have concrete suspension and get air over pebbles" if you put some effort into it. And even faitly similar cars, like XRG, XRT and LX4, LX6 feel different enough, each with their own characterics.
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(thisnameistaken) DELETED by thisnameistaken
Quote from Hyperactive :But it really isn't about making the car totally different with proper/bad setup. The RA feels like RA whatever you do to it.It still has that driving on the edge of knife feeling whatever you do to it, sure it can be adjusted to more user friendlier but imho it doesn't change its true character. Which is basically a pushy, snappy car with great slow speed handling abilities and almost completely missing high speed stability abilities.

As the cars are in 99% of cases set up as race cars, they usually end up feeling like race cars but imho there is defenately the distinctive feel in every one of them which makes everyone enough different. I'm sure that some real cars "can be made to wallow all over the place or have concrete suspension and get air over pebbles" if you put some effort into it. And even faitly similar cars, like XRG, XRT and LX4, LX6 feel different enough, each with their own characterics.

The RA reminds me of the Koenisegg CCX. Always needed more downforce at high speed. Just wish they add just a touch of rear downforce to it at the nex tphysics update, because currently even though it is still drivable (even with kb!), it's definitely too unstable at high speeds to be truely road legal. Remeber the unstable AUDI TTs that crash thanks to a less than well-behaved rear end?

Thing is, adjustability is a great thing for LFS. That goes a long way to eliminating the need to add new cars that belong to the same category.
#43 - Woz
Quote from Jamexing :The RA reminds me of the Koenisegg CCX. Always needed more downforce at high speed. Just wish they add just a touch of rear downforce to it at the nex tphysics update, because currently even though it is still drivable (even with kb!), it's definitely too unstable at high speeds to be truely road legal. Remeber the unstable AUDI TTs that crash thanks to a less than well-behaved rear end?

Thing is, adjustability is a great thing for LFS. That goes a long way to eliminating the need to add new cars that belong to the same category.

NOOOO. Please no downforce on the RA This is what makes the car a pure joy.

The RA does not have a wing IRL but then you push the car harder and have slower feedback than IRL as well.

Cars with downforce = cars without = but then I am all for all the electronic help, driver aids and downforce being removed from F1 so it becomes a skill thing again.
Quote from Bob Smith :but you can make any car bastard understeery or make it oversteer to hell

to some extent sure but if you go with raceable setups eg the rac and fz5 will allways be understeery on throttle
Quote from Woz :NOOOO. Please no downforce on the RA This is what makes the car a pure joy.

The RA does not have a wing IRL but then you push the car harder and have slower feedback than IRL as well.

You obviously missed my point. My suggestion was to add a subtle wing to the car that one would realistically do to eliminate rear axle lift and add some TINY downforce at high speeds (such as 160+kph) for a touch of stability. And also to show that high speed capability + significant rear end lift (fundamentally bad body aero design) = inevitable disaster. Hence the old AUDI TTs. If the car had practically no lift or minute amounts of downforce, it obviously doesn't need a spoiler.

The Koenisegg CCX is a completely different story though. Well, if the stig (Top Gear's Test Driver) could crash it on the track, then it's definitely ridiculously overpowered for its available rear grip. It's a car so unstable without rear downforce at the absolute limit that elite drivers guys would struggle with it.

Of course, if the real RA has no spoiler, then we shouldn't have one too.
Yep, but no car has body lift in LFS yet, so spoilers (like on FXO) are purely visual atm.
i.e. it's not lift that causes any handling issues with the RaceAbout
off topic but putting a rear wing on the RA sounds a bit like trying to fix a leak in a dam when it has burst somewhere else: When things get more realistic the handling will improve and I don't think the RA will be so oversteery anymore..
Quote from Bob Smith :Yep, but no car has body lift in LFS yet, so spoilers (like on FXO) are purely visual atm.
i.e. it's not lift that causes any handling issues with the RaceAbout

True and I've been aware of that for a long time, but good point anyway. It shows that aero still very simplistic and by the way the current downforce cars are, it even more obviously laid out.
+1

Take away the most advanced settings like from road cars (= xfg, xrg, uf1..) that wouldn't have those options by no means in real life. It wouldn't be fun here to go after über realism and remove all, but definately something should be done.

edit: and speaking of RA, it rocks like it is now
What they said:

Quote from sinbad :We've always been led to believe that the cars with road tyres and no roll-cages are "road cars".

Virtually no production road cars have this level of adjustability, so to some extent, they are seriously modified/race prepared.

If we ever got a REAL mass produced road-car, like (for example and no particular reason) a Lotus Elise, then we would expect adjustments which you can make to the real thing, but anything beyond that would be basically a modification of the car with new parts, so the car would no longer be a standard Lotus Elise.

I don't think there is any reason to put these "road-cars" in this grey area of modified-production-car-but-still-not-a-race-car, other than the possibility that the devs don't have the time to make the cars handle properly themselves.

As for people who think it would make cars undrivable for them, that's not a reason for this suggestion to be a bad one. Some people might be more comfortable with certain cars than others, but why would that neccessarily be a bad thing? Real life cars do handle differently. Imagine if we got a Clio 182 and a 2.0litre road version of the XFGTi with similar power, slightly larger tyres and more weight because of the bigger engine. With the near-limitless restrictions in LFS atm those two cars would handle almost identically eventually, once the setups all got tuned. In real life the two cars might handle very differently indeed, and if that were the case in LFS it would be a good thing.

Quote from Cue-Ball :
It's quite obvious that these are NOT race cars. They're road cars. Since every single road car has a race equivalent, why should the road cars need so much adjustability? If you want a race car drive the XRR, not the XRT.

The road cars need to be configured closer to reality...

...These cars should be track day road cars, not full on race cars. No more of this infinitely adjustable gearing and damper foolishness.

I would say it should be something like this when you look at the cars that we have at the moment:

Quote from Hyperactive :
1. 100% standard road cars occasionally driven on track

XF GTI
XR GT
XR GT TURBO
RB4 GT
FXO TURBO
LX4
UF1000
RACEABOUT
FZ50

Quote from Hyperactive : 2. street legal trackday cars with some level of engine tuning, racing suspension mods etc.

UF GTR
XF GTR

Quote from Hyperactive : 3. full purpose track cars with rollbars, stripped interiors and streamlined engines and suspensions, barely road legal or not at all?

MRT5
XR GTR
FXO GTR
FZ50 GTR
FORMULA XR
FORMULA V8
BF1

Quote from Hyperactive :Simplifying the suspension into 3-stage system based on stiffness may sound like a good idea first but if no one uses the 2 softest spring set, there is no reason to put more than 1 set of springs available. Same thing with other things. As the car in LFS are used purely and only for racing purposes (+drifting and autocrossing) we need to look at this and think that the people who will drive these cars will always choose the more competitive option and never the more comfortable option.

Imho, basically there is no problem with the current setup system. It is just the precision and the ranges of the settings which makes setups a bit unrealistic.


FGED GREDG RDFGDR GSFDG