it sounds great... although i'm still used to the CSR sounds with the FOX, using engine volume 5 it was ok.. using 60% master volume and 50% wave volume with the soundcard, a lot more agressive. a lot better than the original ones...
as i was testing the sounds and playing around with the new engine editor, i came up with an idea that could rise the simulation level to another step.
i have a closed cockpit, it's a capsule with a 2.1 B&W setup, a car seat, steering wheel and lcd screen, and while driving im my car i realised, the engine sound doesn't come from the front, as in my speaker setup inside the cockpit... where the front speakers are placed at eye level, 80cm from your head, the sound comes from all around you, you can hear the engine whine in the front and below, then you can feel the exhaust pipe below you, and finally, the louder sound comes from the rear (unless you have problems with yer car
)
i think the feeling the sound is half the experience of a racing car... if you don't think so, try running a track with a real car muffled, and then try it again with the same car with open exhaust... even if it might be almost the same, you'll feel that the car is alive in someway.
i placed some sheets to cover the speakers and raised the volume a bit and it helped... hearing the car was more natural like in the interior of a real car... i'll try placing the front spekers in the rear side of the screen, and then i thought...
it would be great to have 2 or 3 different channels for the sound in LFS... the engine sound channel, exhaust pipe and rear exhaust...
how?... almost everyone now has access to 5.1 channel audio..
engine sound and turbo for the front channel, exhaust pipe for the center channel(wich you'll place under your seat), and rear exhaust for the rear channel (wich you'll place facing backwards, like a real car), i really don't know how scawen makes the sound engine, but seeing that you can mute some of the aspects of the sound... maybe he can do something to redirect those sounds to different channels in a multichannel setup...
i think it would be nice..
BTW... great sounds... specially for spectator mode, the FOX sounds for the spectator were really depressive.
that's the cockpit... the rear panel slides and you are completely and officialy disconnected from the real world... the helmet is a project in development... i don't really like to have realtime lap info and position and stuff real drivers don't have... with that helmet, equipped with headphones and mic, you can request status to a team mate outside the cockpit, ask for pit assistance (changing the settings for the pitstop), ask who the hell is up front you, and all those things. also it has the TrackIR clip in the forehead, but i think that TrackIR needs some development with LFS.