Experiment #1:
1. Use telemetry.
2. Do a lap in an rfactor track.
3. Notice the continuous bumping around at high speed.
4. Read the telemetry.
5. Where are all those bumps?
Experiment #2:
1. Go to the new super track by ISI, Monza.
2. Use a layout with the oval.
3. Notice how the car bottoms out on every segment of the polygons of the curved surface. So, ovals in real life are not smooth - they're built out of multiple same-sized flat panels...
4. Minor graphics point, but notice the shadow... that's interesting - it's affected by... gravity? It appears that all of the shadow is at the bottom of the oval and is totally unrelated to my car. Spooky.
Neat concept in rfactor I liked, for a while:
- Day/night cycle. Annoying though how the sun's glare is this "point" in space that even shows up through polygons (it's rendered after everything else apparently... nice).
Tracks are dead looking though - there's nothing like flapping banners, swaying trees, etc. Note: Please, do not add flapping banners using animated textures with 4 frames of animation (saw that), I'd prefer the banners to show me the direction the wind is blowing. And yes, thats eye-candy, I like eye-candy when it a. provides info, b. adds to the immersion and c. doesn't total my FPS.
Oh yeah, and the AI can be more interesting than LFS's as training partners (mostly because they know how to pit and do try avoiding collisions more often) - but that's been said over and over.
1. Use telemetry.
2. Do a lap in an rfactor track.
3. Notice the continuous bumping around at high speed.
4. Read the telemetry.
5. Where are all those bumps?
Experiment #2:
1. Go to the new super track by ISI, Monza.
2. Use a layout with the oval.
3. Notice how the car bottoms out on every segment of the polygons of the curved surface. So, ovals in real life are not smooth - they're built out of multiple same-sized flat panels...
4. Minor graphics point, but notice the shadow... that's interesting - it's affected by... gravity? It appears that all of the shadow is at the bottom of the oval and is totally unrelated to my car. Spooky.
Neat concept in rfactor I liked, for a while:
- Day/night cycle. Annoying though how the sun's glare is this "point" in space that even shows up through polygons (it's rendered after everything else apparently... nice).
Tracks are dead looking though - there's nothing like flapping banners, swaying trees, etc. Note: Please, do not add flapping banners using animated textures with 4 frames of animation (saw that), I'd prefer the banners to show me the direction the wind is blowing. And yes, thats eye-candy, I like eye-candy when it a. provides info, b. adds to the immersion and c. doesn't total my FPS.
Oh yeah, and the AI can be more interesting than LFS's as training partners (mostly because they know how to pit and do try avoiding collisions more often) - but that's been said over and over.