The online racing simulator
Online Physics?
(5 posts, started )
Online Physics?
I guess this has to do with car physics and net code, but is there a way to set higher physics for the other cars when in a server online?
If you watch a replay of a past online session, the other cars movements are smoother then they were when you were online.
That's due to the packets not physics. In order for there to be minimal lag online each player is updated online 3 - 6 packets per second depending on server settings. The higher the number the smoother it is as the player is updated more frequent.
And the command to do that is...... (hehe Rotary)


As admin type this formula:

/pps #(3-6)

so if you want medium calculations /pps 3

Highest calculations but requires more bandwidth /pps 6

(All described in the readme)
/pps=4 :smoothness (3-6) number of car updates per second

Thanks for the help
Oops, thanks Tweak! Forgot about that bit

Online Physics?
(5 posts, started )
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