I've heard this mentioned on and off for a long time, but I'm unaware if it has ever been put forward as a genuine suggestion on this forum.
The option to configure and edit deadzones from within LFS's own controller interface would literally make the thousands upon thousands of joypad \ joystick players very very happy indeed, for whatever reason we can't all play with a steering wheel - and of course admittedly we may forever be at a disadvantage - but the inclusion of this feature would at least make gameplay for the countless non-wheel legitimate paying LFS customers so much less fustrating.
The default deadzone is tiny, and even the various options regarding wheel sensitivity and turn rotation are still not effective enough (especially for PS2 pad users)
I appreciate that the game is designed to be a simulation, and that the developers want to spend their time working on new gameplay features - this (relatively speaking) small and simple task would make an enormous difference for so many existing customers.
I can only hope the developers will seriously consider it.
If for whatever reason they decide that it simply isn't worth putting the time aside for the feature, I ask could they at least increase the "strength" of the current "wheel turn compensation" option - if it could go up to about 2-3 times of what it currently is, then those who own particularly sensitive controllers should be able to enjoy the game like everyone else.
The option to configure and edit deadzones from within LFS's own controller interface would literally make the thousands upon thousands of joypad \ joystick players very very happy indeed, for whatever reason we can't all play with a steering wheel - and of course admittedly we may forever be at a disadvantage - but the inclusion of this feature would at least make gameplay for the countless non-wheel legitimate paying LFS customers so much less fustrating.
The default deadzone is tiny, and even the various options regarding wheel sensitivity and turn rotation are still not effective enough (especially for PS2 pad users)
I appreciate that the game is designed to be a simulation, and that the developers want to spend their time working on new gameplay features - this (relatively speaking) small and simple task would make an enormous difference for so many existing customers.
I can only hope the developers will seriously consider it.
If for whatever reason they decide that it simply isn't worth putting the time aside for the feature, I ask could they at least increase the "strength" of the current "wheel turn compensation" option - if it could go up to about 2-3 times of what it currently is, then those who own particularly sensitive controllers should be able to enjoy the game like everyone else.