Hello all, please take a few seconds to watch & listen to this small clip
I recently saw in the "LFS in the news" thread that German reviewer found the game very good except for the lack of feeling like "you were there". To create an immersive game you need to have good graphics (check), good gameplay (check) and good sound (...).
Now the engine sound in LFS has been discussed here already, it's a bit lacking and not quite convincing; but this post is not about that. What's missing in the sound department is "ambient noise", birds, bees, wind, crackling, crashing, slipping, squealing, popping, anything which makes the whole experience more immersive. Yes a good engine noise will surely do a lot, but without good and RICH ambient sounds the game LOOKS great but SOUNDS pale.
Will there be support for surround systems? In the "show me your system" thread in the hardware forum many users have multiple speaker setups; making good use of the 4.1/5.1/7.1(?) sounds setups will be a huge boost in getting the feeling that you are there; on the road.
I recently played a demo of CRC 2005 ( http://www.crc-game.com/index.html ) and was quite impressed by the sound, the gameplay is surely okay, the cockpit view is a bit superior graphical wise (the shadows move realistically over the dash) but what was most striking was the sound, the people cheering at the side of the road, the noise of the wind, and the positional sound of your opponents in full surround (car left behind, etc).
Surround sound could be implemented quite neatly, if you car has an engine in the back, than the back speakers will convince you of that. Etc
I know that any addition to the "things to improve list" will make the job harder to complete, but the in-game sound (both motor and ambient) should get a higher priority. More cars and tracks are nice, but not needed to make the game a success, the demo which had 3 cars & 1 road track convinced hundreds of people that LFS is very close to "the real deal".
I recently saw in the "LFS in the news" thread that German reviewer found the game very good except for the lack of feeling like "you were there". To create an immersive game you need to have good graphics (check), good gameplay (check) and good sound (...).
Now the engine sound in LFS has been discussed here already, it's a bit lacking and not quite convincing; but this post is not about that. What's missing in the sound department is "ambient noise", birds, bees, wind, crackling, crashing, slipping, squealing, popping, anything which makes the whole experience more immersive. Yes a good engine noise will surely do a lot, but without good and RICH ambient sounds the game LOOKS great but SOUNDS pale.
Will there be support for surround systems? In the "show me your system" thread in the hardware forum many users have multiple speaker setups; making good use of the 4.1/5.1/7.1(?) sounds setups will be a huge boost in getting the feeling that you are there; on the road.
I recently played a demo of CRC 2005 ( http://www.crc-game.com/index.html ) and was quite impressed by the sound, the gameplay is surely okay, the cockpit view is a bit superior graphical wise (the shadows move realistically over the dash) but what was most striking was the sound, the people cheering at the side of the road, the noise of the wind, and the positional sound of your opponents in full surround (car left behind, etc).
Surround sound could be implemented quite neatly, if you car has an engine in the back, than the back speakers will convince you of that. Etc
I know that any addition to the "things to improve list" will make the job harder to complete, but the in-game sound (both motor and ambient) should get a higher priority. More cars and tracks are nice, but not needed to make the game a success, the demo which had 3 cars & 1 road track convinced hundreds of people that LFS is very close to "the real deal".