The online racing simulator
Reset=Stop-Go Penalty
(64 posts, started )
Quote from Woz :
So from the moment you hit reset you are forced into a special spectate mode and have to wait 5 minutes before you can take control of your car again at which point it is put at a safe re-entry point.

And how is that really different from getting slapped with a 5 minute stop and go penalty as I proposed in my post? Other than the fact that now the server has the option of how they want thier race run. Say on my server I could make it a 10 sec penalty and on yours it could be 3 hours.
#52 - Woz
Quote from Shinomori :And how is that really different from getting slapped with a 5 minute stop and go penalty as I proposed in my post? Other than the fact that now the server has the option of how they want thier race run. Say on my server I could make it a 10 sec penalty and on yours it could be 3 hours.

Because I have seen the first real life "reset" its was time for a slight re-evaluation.

A 10 second penalty is a joke for what is required. Lifting equipment needs to be moved into place, the crew have to hook up the car. Now the car can be moved into a safe restart position. Now the crew needs to clear before the car can leave.

If reset gets added again then it should reflect what is required otherwise you people still have the crutch that caused many of the problems online. Driving online HAS improved since the no reset change. Any step back to no real penalty will make it worse again.

Now there is a real world example should any form of reset reflect that real world example.

Sorry but a few second penalty is NO worse than how the reset used to be. If you off you should pay for it otherwise you are playing the wrong sim

UPDATE:

From http://www.lfsforum.net/showthread.php?p=497676

Quote from dawesdust_12 :WRONG! The rules say that if the car is in a dangerous position, that the car may be moved in order to eliminate the safety hazard, it was just that Lewis's car was still running so it could be moved onto the track to resume progress.

Looks like even the F1 "reset" rule is restrictive. So perhapse only certain areas should allow reset. If a reset is requested outside of areas that cause a "safety hazard" then it should just remove the car and put the driver in spectate.
I can't wait for the day when open wheeler's stall out, and having no starter motors = DNF.

Should clear the noobs but make for interesting starts!
Quote from Woz :Because I have seen the first real life "reset" its was time for a slight re-evaluation.

A 10 second penalty is a joke for what is required. Lifting equipment needs to be moved into place, the crew have to hook up the car. Now the car can be moved into a safe restart position. Now the crew needs to clear before the car can leave.

If reset gets added again then it should reflect what is required otherwise you people still have the crutch that caused many of the problems online. Driving online HAS improved since the no reset change. Any step back to no real penalty will make it worse again.

Now there is a real world example should any form of reset reflect that real world example.

Sorry but a few second penalty is NO worse than how the reset used to be. If you off you should pay for it otherwise you are playing the wrong sim

UPDATE:

From http://www.lfsforum.net/showthread.php?p=497676



Looks like even the F1 "reset" rule is restrictive. So perhapse only certain areas should allow reset. If a reset is requested outside of areas that cause a "safety hazard" then it should just remove the car and put the driver in spectate.

Once again you ignore the point and go on a tirade about realism on any part of the post you choose. I ask again. What is the difference in race terms between sitting in the sand trap waiting for a reset and sitting in the pits for the same amount of time on a stop and go penalty. Nothing. You lose the same amount of time. The stop and go penalty may end up worse for you too when LFS starts enforcing yellows. You lose the time in green flag laps instead of yellow laps.

And for the record I have seen many stalled formula cars restarted by the marshalls. I watched one get restarted and then run back to the pits to replace the front wing he damaged in the off. Different race series, different rules. But I suppose Woz will say that that was not F1 so it's not "real racing".
Quote from Shinomori :
And for the record I have seen many stalled formula cars restarted by the marshalls. I watched one get restarted and then run back to the pits to replace the front wing he damaged in the off.

F1 cars lack starter motors. I believe F3000 cars do as well. The car basis for the Fox may well have a starter.
Quote from srdsprinter :F1 cars lack starter motors. I believe F3000 cars do as well. The car basis for the Fox may well have a starter.

I know.
And I was just saying that I saw a different formula car get restarted. It was pulled by a marshall's truck and dumped the clutch to start the motor.

I was just pointing out that this is a racing simulator and that there is more to racing than F1. Different rules for different series.

I have watched a race where they chained 2 cars together and the rear car had no motor while the front car had no brakes. Five 2 man teams. I read of another race that was a 24h endurance race. Half way through they stopped the race for 30 mins or so and had the drivers vote for thier least favorite car. That car was put in a crusher then and there and the race continued.

I'm just saying some of you are way to fast to throw the "not realistic" flag based on details of the rules. There are a wide range of rules for different racing series.

Let Scawen design good physics and a system of penalties so that we can set up our races to match the ruleset we prefer or at least close. A stop and go penalty with a different time could effectively reproduce any time you would lose on track in a real race. This simplifies things for Scawen and gives a huge range of options to us. Win win.
#57 - Woz
Quote from Shinomori :Once again you ignore the point and go on a tirade about realism on any part of the post you choose. I ask again. What is the difference in race terms between sitting in the sand trap waiting for a reset and sitting in the pits for the same amount of time on a stop and go penalty. Nothing. You lose the same amount of time. The stop and go penalty may end up worse for you too when LFS starts enforcing yellows. You lose the time in green flag laps instead of yellow laps.

And for the record I have seen many stalled formula cars restarted by the marshalls. I watched one get restarted and then run back to the pits to replace the front wing he damaged in the off. Different race series, different rules. But I suppose Woz will say that that was not F1 so it's not "real racing".

Actually I don't watch F1 as a rule because I find watching paint dry more interesting. The cars are too fast in F1 with too much tech so most of the time its a hotlap event about what the car computers can do, not the driver.

Its just that it gave us a GREAT example of a reset.

The difference between your instant reset and then a drive through is that with your solution you will be put back possibly in the thick of the action as the reset will be instant. This is JUST NOT RIGHT, sorry if you fail to understand this.

Using the LONG wait (Not a non penalty of a few seconds) before reset means that if you need the reset on the last lap you can still complete the race. Your solution would not allow for this because you would not be able to complete a stop go!

If you fail to understand why there is a HUGE difference between the two concepts then it just shows all you want is the old reset back because you need that crutch to complete a race. The fact you want the penalty as low as possible just highlights this more.

Personally I would still like the reset system to remain as it is so if you off and can't get going again its a DNF.

I was actually looking for the middle ground that has REAL WORLD examples and not the ARCADE type solution that you are putting forward.

Also the time penalty for the reset should not be a server option. It should take as long as it does IRL so that people use reset as a last resort.

I have said it before but the reset was changed to improve driving standards. It HAS improved driving standards, at least on the servers I use, so it had done what it was meant to do.

There... That should answer you question.
Quote from Woz :Actually I don't watch F1 as a rule because I find watching paint dry more interesting. The cars are too fast in F1 with too much tech so most of the time its a hotlap event about what the car computers can do, not the driver.

Its just that it gave us a GREAT example of a reset.

The difference between your instant reset and then a drive through is that with your solution you will be put back possibly in the thick of the action as the reset will be instant. This is JUST NOT RIGHT, sorry if you fail to understand this.

Using the LONG wait (Not a non penalty of a few seconds) before reset means that if you need the reset on the last lap you can still complete the race. Your solution would not allow for this because you would not be able to complete a stop go!

If you fail to understand why there is a HUGE difference between the two concepts then it just shows all you want is the old reset back because you need that crutch to complete a race. The fact you want the penalty as low as possible just highlights this more.

Personally I would still like the reset system to remain as it is so if you off and can't get going again its a DNF.

I was actually looking for the middle ground that has REAL WORLD examples and not the ARCADE type solution that you are putting forward.

Also the time penalty for the reset should not be a server option. It should take as long as it does IRL so that people use reset as a last resort.

I have said it before but the reset was changed to improve driving standards. It HAS improved driving standards, at least on the servers I use, so it had done what it was meant to do.

There... That should answer you question.

If someone were to instant reset into the thick of the action then that would be the fault of the person hitting the reset button same as rejoining the track after an off or reentering the race from the pits. If you want me to vote for LFS to wait to reset you till there's no cars coming just give me the check box I'll hit it right now.

I had not thought of the last lap problem with the stop and go option. Thanks for pointing it out. I'll have to think on that some more.

For the record I'm not looking for ultra short penalties. Less than IRL possibly, but not ultra short. I want a penalty harsh enough that it just barely doesn't take you out of the race. That would depend on race length. I wouldn't even turn them on for races under 10-15 laps. I'm less concerned with finishing order or finishing at all than I am with keeping people in a race that's 30+ mins long. If someone goes out on the last lap and can't finish the race that's fine by me If someone goes out on the 5th and is out for 20+ laps that is what I am trying to avoid. On a 30 lap race I would set the penalty around 100 secs. That would put them near or over a lap down depending on the track. In a 30 lap race you could recover from that, but you would have to drive near perfect.
#59 - Gunn
Quote from Hankstar :@Benji: to be perfectly accurate there are 3 enduros in the V8 Supercar season (including the Bathurst 1000). First round of the season is the Clipsal 500 in Adelaide, the other is the Sandown 500 (about Round 9).

...and IIRC Bathurst is an FIA event but the rest of the season in V8 Supercars is not. FIA rules and regs differ to the V8 Supercar Australia rules and regs.

Most series do not allow cars to be rescued once they are beached or broken down. Outside assistance is penalised by disqualification in many (most?) rule books, with a few exceptions.

In LFS I prefer no reset at all. If the car is beached or on its roof, or damaged severely so that a clean return to the pits is not possible... my race is over. Quite acceptable.
I wouldn't care if a reset option with penalty existed. That's the beauty of options: they cater to more people and allow variety. As for realism, no-reset is the closest solution.
Quote from Woz :So the marshals come out and push people out of the kitty litter do they or get the lifting equipment out to help?

Do you have any examples of a car being stuck in the gravel and being helped out so it can finish a race?

There is NO difference between a normal season and an endurance season and no matter how you look at it Bathurst is an endurance race. You still get points at the end of race based on position and guess what in all cases some people do not always finish a race because of failures, crashes or getting car stuck. They do not get helped their race just ends for that race.

Racing is NOT about speed it is about who COMPLETES a race the fastest. They are actually VERY different things.

If you need to change your driving to complete a race then that is what is required to win, not adding a reset button.

If your race ends because of a crash then that is just bad luck everything else is YOUR mistake and DNF is the punishment. It is also a GOOD punishment no matter how long the race has run.

Example for you.

Sandown 500 a couple of years back. Ingall comes out of pits and forgets to get his brake pressure up and ends up beached in T1. He got towed back onto the track and himself and Ambrose ended up recovering to end up 5th.

Also this happens at bathurst and alot of other V8SC rounds. I've seen it at Barbagello and Hidden Valley. So to say that it NEVER Happens is a Lie!.
#61 - Woz
Quote from Unforgiven :Example for you.

Sandown 500 a couple of years back. Ingall comes out of pits and forgets to get his brake pressure up and ends up beached in T1. He got towed back onto the track and himself and Ambrose ended up recovering to end up 5th.

Also this happens at bathurst and alot of other V8SC rounds. I've seen it at Barbagello and Hidden Valley. So to say that it NEVER Happens is a Lie!.

If you read my LATER posts and after the F1 "reset" . First time I have seen a "reset" IRL BTW) I said as long as it was realistic. So we are talking minutes and NOT seconds to get the lifting kit in etc.
Well nobody is seeing the actual point. The point is when LFS physics are up to real life then I would totally agree with the no rest at all. But as it stands at the moment if you just nudge certain walls or tryes (or cars for that matter) in just the wrong way you go flying, which if it happened IRL your car would not be thrown into the stratosphere. I have been in enduro's where I made one mistake and only a little one but because of LFS physics I ended up on my roof and could not continue, and to say the least that I was a little upset at LFS was an understatement, and if it is not rectified or the physics fixed then it is going to turn away a lot of fairly consistant racers, which I consider myself fairly consistant and usually manage to avoid incidents.
As Gunn said. more options cater for more people so everyones happy. i don't see why it can't just be added as an option along with current server options.
Ditto. Added to the server options wish list.

Reset=Stop-Go Penalty
(64 posts, started )
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