If the ground of the autocross area would use one, large texture, instead of looping a few small squares over and over again it would be possible for the autocross layout designers to create some very intricate tracks.
The .lyt files could, for example, have a header flag (with a file name?) which would enable the custom autocross area ground texture (which could be downloaded by the client IF they'd like to use it--If the file doesn't exist LFS would use the default, repeated textures(.
Unseen came up with another solution:
Lay down an outline on the autox area, and lfs would draw anything outside that area in a grass texture, anything inside would be the track texture. That way it would use the standard texture all over, and only overlay the grass texture (or one of a range of alternate textures) would be a lot easier, and less hassle than the download option.
Spare me your +/-1s. Thanks.
The .lyt files could, for example, have a header flag (with a file name?) which would enable the custom autocross area ground texture (which could be downloaded by the client IF they'd like to use it--If the file doesn't exist LFS would use the default, repeated textures(.
Unseen came up with another solution:
Lay down an outline on the autox area, and lfs would draw anything outside that area in a grass texture, anything inside would be the track texture. That way it would use the standard texture all over, and only overlay the grass texture (or one of a range of alternate textures) would be a lot easier, and less hassle than the download option.
Spare me your +/-1s. Thanks.