The online racing simulator
Shift manually at start?
2
(35 posts, started )
hmmm is see a problem with this ... a huge one ... i guess wee all know about the weird bug which sometimes occurs that makes your car move slightly if its on a slope even though your brakes are fully engaged
Well, when I park my car after a race, I always engage handbrake and no matter where I stood, I never moved a bit...
Quote from Shotglass :hmmm is see a problem with this ... a huge one ... i guess wee all know about the weird bug which sometimes occurs that makes your car move slightly if its on a slope even though your brakes are fully engaged

I have understood it that the game thinks that you are not moving but in reality you are moving (very little).

And no matter what kind of your clutch setup is, you can map the clutch button to your wheel... and use it occasionally. I have auto clutch on and the clutch mapped in one of my wheel buttons. Sometimes when I make a little error and my revs drop little too low I just quickly press the clutch button to get some wheelspin. Shifting in the start is slower and you lose some time if doing it.

And don't the real GTR cars have some kind of launch control making the revs and clutch action perfect in the start? The driver just keeps the throttle floored, or? (I really don't know, but this is my guess )

I don't want launch control to LFS, though it might be good to have it in F08
I'm sorry to bring this up again, I just like this idea so much, I just wish it would be implemented in the next patch:

Now that holding the shift-button down isn't declutching anymore, I thought of another way how you could implement a manually start: When a race is started, you're standing on the grid in neutral with handbrake on (so only difference to now would be the gear), and as you shift to first the handbrake turns off (as it is now already)... This way you would prevent rolling before the start, wouldn't you?

Another thing (maybe a bit easier to implement): When exiting the pits, the engine should be OFF, and you should have to start it for yourself (don't even bother to say "nK", I had this idea even before the release date of it was announced)...
This "just floor the throttle" starting is really arcadish. And the tactic/skill aspect that start has isn't there. I don't know whose idea it even was to make it like this and I don't understand why it is so "hard" to implement a real start. Seems to be hard because it still isn't there...
Everyone who has played GPL (3rd time mentioning it today ) know that in start you just can't stab the throttle. But basically that is the only way to start the XRR&FXR for example, because they have 0.1 Nm of torque at low rpms...

PS. In the first need for speed the starts were just like bbman described. Waiting for the green and then putting the 1st gear in. How well do the false start systems work on rfactor or in nkpro?

I think kegetys made some kind of start lights mod, but it didn't work online, or...?
Quote from Hyperactive :
I think kegetys made some kind of start lights mod, but it didn't work online, or...?

Read the first page... though this is old thread.
Quote from bbman :Another thing (maybe a bit easier to implement): When exiting the pits, the engine should be OFF, and you should have to start it for yourself (don't even bother to say "nK", I had this idea even before the release date of it was announced)...

even if you got the idea all by yourself nk (and also rf) does show that its an awful idea all you achieve is longer times in the pits or to put it the other way round ... less time on track

Quote from deggis :This "just floor the throttle" starting is really arcadish. And the tactic/skill aspect that start has isn't there. I don't know whose idea it even was to make it like this and I don't understand why it is so "hard" to implement a real start. Seems to be hard because it still isn't there...

i guess the point is that with this starting method daily public server races work out best ... look at the mess t1 is on some servers ... it would only get worse with falsestarts
another thing is that with the usual ~10 min race on a pub theres no way to recover from a penalty for a false start

i agree however that realistic starts should be a server option for league races and the like
Quote from Hyperactive :I think kegetys made some kind of start lights mod, but it didn't work online, or...?

I watched the video from the first page and I WANT THIS MOD!!! I looked on Kegetys site and it's not listed there. Does anyone have it? Does it work online?
Quote from deggis :Read the first page... though this is old thread.

Done (omg, it was on the 1st page )
2

Shift manually at start?
(35 posts, started )
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