That's the plan. We are just allowing 24 hours since yesterday, as a final test. We don't want to update the full version if you guys found a major bug.
All cars will profit from the updates, cause all cars work with the same physics engine, and when that one gets updated... So all Hotlaps will be useless then
LFS viewer still doesn't work, at least not for me. Still the old 'Can't load font' error. It's easy to put it in another folder, but then i'd have to copy all the skins... I don't like that.
Which makes it a HUGE potential market isn't it? No doubt chinese lack the heritage of motorracing but in a decade it's going to catch up, as more cars are imported and motoring racing gets more popular. I know some chinese sim-racers and one of the problem they have when participating in such a community is the language, however that isn't solely because of the language used in the game. The fact that most resource online about LFS is in english also contributes to this result.
I do agree chineses support has to wait after many thing else, the general english standard might one day be improved as well, however it's more a cultural belonging kind of thing on what language that you use, if you make chinese available in LFS, than that'll be one giantic advantage.
p.s. But isn't India going to overtake China as being the most populated country soon?
Maybe you didn't keep the zip directory structure when unzipping? If you're using winzip, there should be a checkbox that does that. If you don't check it then you'll get all the files in the root dir where you extracted them, instead of a directory structure. Give it another go.
first of all thank for replying to a such sarcastic (mine) post, i understand chinese would have implied unicode and you probably remember i am one of those who thinks that for a race sim language suport is the very last thing, but apart from my opinion, my consideration was:"if language support is important to gain more customers allover around the world, why not target to the most numerous country?".
so my real question is (actually against my whishes...), if codepage took so much time, why not target at the big goal "unicode"? i think that with the latest patch you rewrote almost all parts of code that implies text, so while you are fresh with that issue, would still require a lot of time including unicode?
You had previously unlocked it, correct? When you simply install a patch, no new unlocking is required. If you install a fresh copy of LFS then you would need to.
@Honey - I'm sure that Scawen want to do some more fascinating stuff for a bit like physics (any excuse to skip the unicode implementation for now )
indeed as i said elsewhere my whishes are different:
1) tire phisics
2) collision engine
3) aero bugfix (only the "high nose" fix)
4) suspension improvement5) better damage model
6) better aero phisics
...
99999999999) language support
so thanks god patch Q is out, let's "patiently" wait for the next phisic patch...i'm just wondering what things will be patched.
my point was, better to wait now to finish language support rather than making happen again in the future that while we are waiting for a "most wanted" thing, Scawen will make joke to use by working at unicode
It's a totally different and much, much larger project to go to unicode. We still use the same basic font drawing system for this version - it now has around twice as many characters. It's not possible to include Chinese on pre-rendered font textures, so i'd have to write a large character caching system, or switch to a later version of Direct X that can draw them live, very fast. We'd also have to go to XP only, for the unicode support it offers, ruling out a large percentage of all current LFS players.
Also, all text buffers in the game and every packet that handles text, would need to be rewritten with some careful thought in each case. It's many thousands of lines of code and new functions that will need to be updated and tested.
So basically, it's not the time. I guess the right time will be in a few years from now, when no-one uses the old versions of Windows, and all graphics hardware supports later versions of DirectX.
thanks for explaining all aspects...so coding is not the only issue, OS, graphic card, net packets, etc. things that you cannot control obvoiusly.
well i have to say "fortunately"...may i ask you if there is any chance that we can beta test phisics patches (only for offline use), like it happened for the Q-patch?
It shows the license status of your username, you can't change it by yourself other than buying the license(s). If you are licensed but with another username It'd be nice if you'd use the licensed one here as well.
crap... my computer must be wrong :P
i got around 85fps with 1280x1024 on Xp2000+, 512 ram, ati 9700 128mb
i used to get more...
recently i mostly get around 40 to 60fps with AA, and playing against AI makes it suffer even more (15/25fps). it wasn't the case a few versions ago... it used to run much smoother.
I just installed Patch Q and now I get an error message during program start "warning: created default codepage" and the menu words are defective (special letters (german) appear as a sqare) :-( dont know what to do...