The online racing simulator
Well there are quite many great games on X360 too.
#27 - Gizz
LFS is a simulator, consoles dont do sims, so IMO no and nor should it be...

its hard enough fighting your way through the drivers with IQ.s of 2 as it is now, can you imagine the xbox crowd jumping in too? ...... gota go i feel sick
Quote from Gizz :LFS is a simulator, consoles dont do sims, so IMO no and nor should it be...

its hard enough fighting your way through the drivers with IQ.s of 2 as it is now, can you imagine the xbox crowd jumping in too? ...... gota go i feel sick

So Forza 2 on the Xbox 360 isn't a sim?

I played it and it did great.
On a sidenote: doesn't buying a big ass expensive TV set totally defeat the point of buying a "cheap" console?
I mean, now I personally don't watch much TV, as it's usually crap anyways, andf for watching DVDs i'm totally happy with my crisp LCD screen, which is large enough as I sit much closer than to a TV-screen...

If we do the maths: say 300 for an Xbox, plus 1200 for a not really high end HD screen, and voila, we have the very same price like for a rig which is suitable for playing games for the next one and a half years. If you keep some parts from your old one, like the monitor, the case, the whole input devices, probaly the PSU, you get an even better rig for your money.
Additionally, you pay 10-20 bucks more for console games than for the very same games on the PC, plus you don't have access to the endless world of freeware games. ALso, if you chose an Xbox, you have to pay a monthly fee of 13 € just to play online... so I guess at a closer view, the "cheap" consoles ain't really that cheap...
Consoles = Group play, casual gaming

PC's = solitary play, non casual gaming

IMO

I already had a "big ass" HD TV before I got the xbox, I love Forza, even after my XBL debacle, it's not a "sim" in the true sense of the word, it's like GT, car porn, with a few more sim elements chucked in.

TBH, playing Forza on the xbox is a completely different experiance, when I just wanna kick back on my big comfy sofa, in my lounge with my bad ass HD tv and some Ferrari's and the ring, I do, and the experiance is excellent.

When I want to get down to some real racing, I slink off into the study and sit on my own on the PC, the 2 are completely different experiances., and both very likeable in their own ways.
My thought ... no.
#32 - Gizz
Quote from GruntOfAction :So Forza 2 on the Xbox 360 isn't a sim?

I played it and it did great.

i can not comment on that, i have heard forza is a good game but as regards simulatin of phisics i carnt say, all i know is that all games and "sims" ive played on a console or far from a "SIM", but i carnt speak for forza, although i carnt really see the demand (worldwide) being large enough to publish a high quality SIM for a console, EA sports, beat em up and harry potter are the consoles bread and butter IMO,

a sim on a console would be like playing MS flight simulator on a PSP
Quote from CSU1 :also the G25 will be on the XboX too

Huh?

Don't understand how this idea keeps always popping up. It's more ridiculous question that asking GT to be made for PC.


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no no no no x100 xbox 360 is great console got one my self and playing it is great fun but lfs would not suit the "box"
There have been several "LFS on [insert console]" threads over the years which have all pretty much received the same answers as this one (can't recall if the devs have ever issued an official yes/no about it though). You'd think a search ... oh, never mind
LFS on Atari 2600 Plz?
Quote from GruntOfAction :So Forza 2 on the Xbox 360 isn't a sim?

I played it and it did great.

It's probably the best racing game for a console out there, I can agree to that. But I don't think it is 'completely' a simulator, because there are some things in Forza that feel a bit arcadey. But there is no question, it is the best... (and my favorite) racing game for a console.

It is also true that nearly every console game is dumbed up to make it easier with a gamepad controller. Racing games are typically very easy to drive in a console... you have driving aids, or the cars generally are very easy to control --- no matter how much they call the game a 'simulation'. Console FPS games usually have really dumb AI so you can take the time to try and aim with the silly gamepad (PC version of a similar game would have way harder AI because they know you use a mouse and keyboard -- way easier to shoot with).
I don't think it will happen. Nevermind the technical problems, they could be overcome, I just don't think its part of the devs roadmap for LFS.

To me the most likely scenario is that, after S3 final, they may consider licensing the core LFS engine to some other dev team and who knows what they might do with it.

Anyway, all just speculation, innit?
Quote from Tweaker :
It is also true that nearly every console game is dumbed up to make it easier with a gamepad controller. Racing games are typically very easy to drive in a console... you have driving aids, or the cars generally are very easy to control --- no matter how much they call the game a 'simulation'. Console FPS games usually have really dumb AI so you can take the time to try and aim with the silly gamepad (PC version of a similar game would have way harder AI because they know you use a mouse and keyboard -- way easier to shoot with).

Console FPS games have loads of stupid aids to make the gamepad usable. I especially hate the sort of "targeting" an enemy before you fire (or punch). Those glowing ring under their feet just kill all sense of immersion right there. Auto aiming is necessary, too, which is just stupid. Ever played Gears of War? That "press A to use cover" thing irritates me to no end. I mean, you can just go to a box and crouch can't you? PC FPS games have always done it that way and the action is way more fluid...

But that's FPS games. I think driving can be done using the gamepad though. Because I've an XBox 360 pad that I use to play LFS on the laptop as mobile gaming, and it's quite playable. Of course you'd need loads of damping and non-linear compensation and smaller locks, but it's ok after the fudge factors are tuned right. Forza 2 works quite well with the pad, too, and with its input display you can see its elaborate damping/filtering scheme to make the pad work. I'm sure if devs spend a little time figuring out that scheme, LFS can be controlled well on the XBox, too.
Try playing a game designed for PC with a console controller, that makes it a bit more difficult (and fun).
Quote from dawesdust_12 :Try playing a game designed for PC with a console controller, that makes it a bit more difficult (and fun).

Didn't I say I played LFS with that pad? Oh I also tried RBR with the pad, where even after a lot of tuning the driving still couldn't be tidy enough. But I love experiments so I might try some more. I wonder how the console versions of RBR played.
Well, I'm talking more FPS' like TF2 or Bioshock, although LFS with a pad is like stabbing someone with a Toaster, not exactly the right tool, but works.
Quote from yoyoML :Didn't I say I played LFS with that pad? Oh I also tried RBR with the pad, where even after a lot of tuning the driving still couldn't be tidy enough. But I love experiments so I might try some more. I wonder how the console versions of RBR played.

Console versions of RBR were practically 1:1 with the PC version what comes to physics. Actually maybe even harder, overall grip was actually increased for PC version but I think that was part of the physics just getting tuned (as console versions were released first).
Quote from tristancliffe :We can surely hope it won't - Consoles DESTROY games (except James Bond on the N64). And Metal Gear Solid was fun for a while. And GTA was quite good. But the rest - meh!

my thoughts exactly!
Quote from dawesdust_12 :LFS on Atari 2600 Plz?

Only if they make it so it so there are no aids for the joystick user. You don't drive your car IRL with a joystick, nor should you in LFS. Paddle controller steering is the only way to go.
Why not just go the middle ground. Get a good PC with a decent enough graphics card to support a 24" LCD at 1920x1200 16:10
My monitor supports HDCP so I could if I wanted watch bluray etc from windows or play games at hi-res. All failing this then get a cheap pc with a cheapie sempron and play lfs with low graphics at adequate frame rates on a small resolution get a console and medium tv.
#47 - joen
simple answer. no.
Quote from dawesdust_12 :....LFS with a pad is like stabbing someone with a Toaster, not exactly the right tool, but works....

Going in my sig mister! lol
Quote from J.Gent :post

Where'd you come from? Is it a full moon or something?

Quote from Shotglass :i dont know the architecture at all but id imagine the actual code bits would compile and run just fine ... number crunching shouldnt require any rewriting at code level assuming all variable types are available and identical or at least not shorter than on the original machine
id guess the problem would be in porting all the windows/directx api calls

Seeing as I wrote code for PC and XBOX360, I can say the differences are all deep down in the low level stuff (memory access, shaders, using scratchpads, etc). I've yet to worry about what platform I'm coding for as that is all sorted for me. Of course, that's only convenient if you've already got the low level stuff redeveloped for different consoles, which we have and I'd hazard a guess that Scawen doesn't. Having only worked at the high level, I have no idea how non-trivial making such a system would be.
I have to start off by saying I'm kinda disappointed at how PC-fanboy some people here are... i think its safe to say we all know that LFS isn't going to be ported to the 360 any time soon, but i can't understand why anyone thinks that would be a bad idea.

its not like anyone is saying "rather than release S3 on PC, let's release it on 360"! how does a console ruin anything for you/us?

personally i am a console gamer first, and a PC gamer in a distant second... in fact, LFS is the only PC game i own. LFS is hands down the best sim i have played, but Forza 2 is easily #2 for me, despite the ho-hum hardware we're forced to use by m$... you may call it car porn, but just because a game looks good doesn't mean that it has no substance. it has the best physics of any console racer, and from what i've read, tire companies and racing teams have approached the developers regarding use of their tire physics for R&D because it's so accurate.

if LFS were released on the Xbox, i would almost certainly convert over, because i don't have the proper hardware for my PC, nor do i plan on spending the kind of money it would take my PC to rival my entertainment center setup (custom cockpit, buttkicker LFE's, 7.1 SRS, m$ wheel, etc.) of course i could hook my PC up out there, but thats not its purpose, and as soon as i start doing that, i lose the business functionality, at least temporarily...

FGED GREDG RDFGDR GSFDG