Currently the only way to track results appears to be when a player crosses the finishing line after the race leader. It would be nice to have LFS send a closing "RaceFinished" instruction. I figured the best easiest solution would be to use the RaceInProg variable of the ISP_STA packet.
This is assuming that LFS actually declares a race as finished? Currently it would appear that this never actually happens (ie it could sit there for hours waiting for more players to cross the finish line.
This is assuming that LFS actually declares a race as finished? Currently it would appear that this never actually happens (ie it could sit there for hours waiting for more players to cross the finish line.