Moved to Misc. Add-Ons.
Ok people, i imagine some of you have a good idea of what texture
goes where so here goes:
I've had a project in my head for some time (i've had MANY...hehe).
I'd like to make a program to handle texture packs. For this to work,
i need a list of what texture does what (ex: name,size,useage) so
i could program a quick (well, quicker for the user) way to switch
textures. I'd use folder names for texture pack names and the program
would open the contents of the folder and overwrite the game DDS.
Obviously, i'd need a default texture pack also to return the textures
back to the original. At the time i started on this app, textures weren't
in DDS, so i'd include some sort of converter along (not sure this is legal
unless i program the converter, but that's a detail for now).
So again, folder names would reflect the texture pack name (the name
you'd see/select in the app), so we'd keep the LFS nomenclature. All
you'd need to do is create a folder with the texture pack name of your
choice and put all your textures in there. The app would then 'see' your
folder and show the name. Selecting this name would replace the textures
in LFS with the ones in that folder. It would
only replace the textures present
in the folder of course. Oh, and knowing where they are used
could help list the textures by track or object instead
It MIGHT be a good idea to also add the texture
pack name to the texture
name as a prefix not to get confused, it could make it easier to work with
the textures, and prevent accident/mixups.
Anyways, this is still a project, so details are still unsolved but what do
you guys think ?