Just for the record, LFS is NOT a car racing sim.
It's a vehicle physics sim....quite a difference.
The reason why we have racers, drifters, jumpers and even cruisers is that the simulation part of the car/enviroment physics in LFS are amazing.
Like in the realworld, physics don't limit you to what you can do with a vehicle by their nature; eg racing, drifting, tricks, etc
Limiting any of those in LFS would reduce it to the arcade equivalent of NFS; a prescripted BS "GAME".
LFS needs nothing changed for drifters and racers to happily coexist, aside from ONE vehicle with the above mentioned specs.
It needs no physics engine modifications, not change in behavior algorythms, none of it.
I'd velcome a street/track car in LFS for the simple reasons of having more content; a benefit to ALL LFS lovers.
Sadly some people here misunderstand the beauty of LFS thus fight everything that isn't "racing", yet do so in hatchbacks while spending half their time on cruise servers.
I'd love a fast reving, light, balanced and tuned track car in LFS that can be tweaked for drifting too (large lock and power on demand) thats NOT a race car ala GTR.
For all the nonbelievers, try this.
Take a FZ5, add maximum voluntary weight and set to to 100% front, raceS with 98% parallel and see the potential beauty of a well balanced strong non-racing car. If you don't get that, you really dont get LFS, IMO.