hi all
was just playing s2 (well done btw ) and had a bit of an idea for a new feature.
i race my car in real life, and recently competed in a motorkhana (i think they are referred to as gymkhanas outside australia). for those who dont know what they are, its basically racing around a specific pattern around some whiches hats. heaps of fun for tight hand-brake turns.
attached is the map for the last one i did to give ppl an idea what they look like (each test has a start and finish garage).
now i know we cant design tracks as yet (so waiting for this as well) but a halfway step could be a motorkhana "editor". the level for the track just needs to be a patch of bitumen or dirt. i envisage that within the editor you could place the start and finish garages and then just map out your track with single whiches hats.
the only kinda-complex thing i can see is the enforcement of the specfic patterns. but perhaps you could drag your mouse around the track in the direction and pattern you want it to be, then the editor could determine which side of the whiches hats the cars has to go to compelte the test correctly.
i know at least from my point of view, this has real-world application as i can practice the tests i do in real life but apart from that they are hella fun
anyway, just an idea
cheers
ehendrikd
was just playing s2 (well done btw ) and had a bit of an idea for a new feature.
i race my car in real life, and recently competed in a motorkhana (i think they are referred to as gymkhanas outside australia). for those who dont know what they are, its basically racing around a specific pattern around some whiches hats. heaps of fun for tight hand-brake turns.
attached is the map for the last one i did to give ppl an idea what they look like (each test has a start and finish garage).
now i know we cant design tracks as yet (so waiting for this as well) but a halfway step could be a motorkhana "editor". the level for the track just needs to be a patch of bitumen or dirt. i envisage that within the editor you could place the start and finish garages and then just map out your track with single whiches hats.
the only kinda-complex thing i can see is the enforcement of the specfic patterns. but perhaps you could drag your mouse around the track in the direction and pattern you want it to be, then the editor could determine which side of the whiches hats the cars has to go to compelte the test correctly.
i know at least from my point of view, this has real-world application as i can practice the tests i do in real life but apart from that they are hella fun
anyway, just an idea
cheers
ehendrikd