Yeah, it would be better to use usernames becuase as you stated they can change to [SPTR] DAN! While really its me and nothing happens. (not that id do it just an example) But yes usernames would be better imo!
Erm...I don't know how to use LinQ, but I'll take a look at it now...OK, I now have a timer built-in, if the name isn't changed within 20 seconds (can be changed), the player is kicked. It needs a bit of fine-tuning though, maybe a few days to sort it out...
It can be anything really, it depends on how the server is setup and how tidy the Admin is, lol.
Here is an exple of how mine is layed out ...
C:\Serveur\LFS\Y\sp_demo\01\
C:\Serveur\LFS\Y\sp_demo\02\
C:\Serveur\LFS\Y\sp_s2\01\
C:\Serveur\LFS\Y\sp_s2\02\
... and so on ...
It's sorted into patch version, server type (Demo, S1, S2), and then the servers number.
So basically, each server has it's own folder, that contains everything relivant to that specific server.
Yea, that would make life alot easier, then it'd be possible to edit the text file via php.
This would then make it possible to edit the configs with a web interface ...
The problem with using the username is that not all of our members have an S1 or S2 licence.
That's a brilliant idea! A general team access password would be a great solution.
Hmm, I'm having a problem with a timer spamming at me...
I have it set so that if someone connects with SPTR in there name and there not in the allowed list, it begins a 20000 ms timer. When the elapsed is fired, it searches for that name again. If it finds it, it sends 3 lines of instructions, and kicks. But, each time this happens, the 3 lines are repeated (so for the 3rd time, it sends the messages 3 times), but the kick comes after the 3 lines repeated...If you don't understand (its hard to explain...), reply back and I can show someone...I haven't really done timers much before, so I haven't had the problem before...
Does this way of doing it also detect when somebody changes their name - after - connecting to the server?
Also, the messages should be displayed when the timer starts, to give the player a chance to change name.
Then when the time ends, it simply kicks the player.
Unless you mean program / timer / insim instructions, in which case ignore what i just said ...
Any chance of some screenshots? Might help explain ...
Thanks for spending the time on this, I hope you can figure out the problems.
I'd help, except as I said, I don't have a clue about programming, lol ...
Yes, it will detect name changes eventually, right now, I just want to get the basics done. A message is displayed when the timer starts to change the name. If, after 20 seconds, there is no improvement, it writes 3 lines of instructions, which say something like "dont rejoin until name is changed" or similar, I can't remember offhand...
I'll get screenshots soon enough, but I need someone to advise me on the timer first...I need to do some sort of timer.reset(); command, timer.stop(); and timer.enabled = false; (which do the same thing I think) are giving me trouble...
I would love to test this if you want. Mine would be [LFSNZ] tag. We have 3 servers down here in NZ, and I really like the Idea to do this on my servers. This is if you dont mind