The online racing simulator
Server option: eliminate F9, F10 and F11.
How about it? Since when in real life, since this game is a simulation of such, are you unable to monitor these functions? You measure tire wear, suspension damage and what not by feel, not graphs. Obviously offline you want them for testing and accumulating data.
Quote from jayhawk :How about it? Since when in real life, since this game is a simulation of such, are you unable to monitor these functions? You measure tire wear, suspension damage and what not by feel, not graphs. Obviously offline you want them for testing and accumulating data.

But it's a lot easier to feel these things IRL than by vision, sound and steering wheel feedback. I'd like to have all these indicators summed up on 1 "page", and their accuracy reduced to "ok -> not ok -> bad" -level.

edit: xaotik, my thoughts exactly!
I agree with frokki - just reduce their accuracy like you get in multiplayer when you view someone else's car or more. Just so it's approximately the feedback you'd get from a pitcrew perhaps. And vary it based on car-class - not all cars can have highly advanced telemetry. Also some extra audio feedback wouldn't hurt.

FGED GREDG RDFGDR GSFDG