Would this be a bad time to ask if we're going to get marbles on the tracks?
I've no issues with the dirt simulation as it stands now, but then I don't have any RL comparisons of my own to offer. Therefore, I take what LFS tells me and assume that it's based on RL physics. If it could be more accurate, I look forward to it. If it's already accurate, I'm happy. I must add though that I've ridden the curb on many an occasion, and expected dirty wheels as a result, and been thoroughly relieved to see that I'd been spared. Definitely, riding the curb, and hooking it, doesn't automatically result in dirt.
I'm assuming that the muck-fizzix takes into consideration the temperature of the tyre, and thus the stickiness of the slick, and thence the resulting glue-factor.
I'd be happy to see marbles introduced (if they haven't already been) as a factor, on tracks that have seen some use. Since we don't have variable weather yet, I guess it would be down to the devs to figure out at which point the track got washed by virtual rain.
I know that getting outside of the racing line for F1 cars can be as bad as getting into grass, towards the end of a racing weekend. For LFS cars, I'm sure the same could be true, to a proportionally physics-based extent. As time gets on, wandering off the well-ridden racing line could be costly.
If it's realism we're seeking, then ultimately I'm sure this will be a feature of LFS. I like things as they are because to me they're realistic. LFS can only BE as realistic to me as my OWN imagination permits, however. In real life I have absolutely
no comparable experience of any of these vehicles or any of these tracks, but thanks to LFS my imagination does have SOMEthing to chew on.
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