Hello, If I my bring attention to a production idea I’d like the LFS development team, and the community to consider:
If it’s not already available: There should be a game editor for creating new tracks. This would not only entail making the tracks, but modeling buildings, and texturing the worlds.
Because of the immense effort that the LFS development team puts into preserving the realness of their work, there would obviously have to be some strict review, and testing of the product that the community produces. By that I mean, anything new, such as a track, or 3d environment model would have to first be submitted to the LFS development team, and it would be their final decision if they except it to use for future updates. Just think of the load this would take off the LFS team, letting them concentrate on other things, like new car parts, and AI programming. Believe me, I’ve worked with game editors for years, and I have seen some seriously talented people in the community who were always willing to submit their work in order to make a great product even better.
This would allow community developers to import custom texture skins, and other things. Again, this idea is in no way an implication to allow anyone to distribute new tracks which could be sloppy, or unperfected causing more harm than good. However, I see many great possibilities in allowing the community to build onto a great product, (With the strict guidance, and approval of the LFS team).
I’ve been using 3dsMax for over 8 years now; I can easily make buildings, such as city sky scrappers, and other things that the team could possibly use for new upcoming tracks. rocks, Light poles, Houses, ect. Here are some samples of very basic work I’ve done.
http://www.nickabc.com/seat.htm
http://www.nickabc.com/pyramid_files/marblepic.htm
The point I’m trying to make here is this: New enhancements or add-ons doesn’t just have to be on the shoulders of the LFS team. Unreal Tournament, Half-Life2, OFP, (to just name a few products) have greatly benefited by releasing an editor to the community.
Thanks
If it’s not already available: There should be a game editor for creating new tracks. This would not only entail making the tracks, but modeling buildings, and texturing the worlds.
Because of the immense effort that the LFS development team puts into preserving the realness of their work, there would obviously have to be some strict review, and testing of the product that the community produces. By that I mean, anything new, such as a track, or 3d environment model would have to first be submitted to the LFS development team, and it would be their final decision if they except it to use for future updates. Just think of the load this would take off the LFS team, letting them concentrate on other things, like new car parts, and AI programming. Believe me, I’ve worked with game editors for years, and I have seen some seriously talented people in the community who were always willing to submit their work in order to make a great product even better.
This would allow community developers to import custom texture skins, and other things. Again, this idea is in no way an implication to allow anyone to distribute new tracks which could be sloppy, or unperfected causing more harm than good. However, I see many great possibilities in allowing the community to build onto a great product, (With the strict guidance, and approval of the LFS team).
I’ve been using 3dsMax for over 8 years now; I can easily make buildings, such as city sky scrappers, and other things that the team could possibly use for new upcoming tracks. rocks, Light poles, Houses, ect. Here are some samples of very basic work I’ve done.
http://www.nickabc.com/seat.htm
http://www.nickabc.com/pyramid_files/marblepic.htm
The point I’m trying to make here is this: New enhancements or add-ons doesn’t just have to be on the shoulders of the LFS team. Unreal Tournament, Half-Life2, OFP, (to just name a few products) have greatly benefited by releasing an editor to the community.
Thanks