I don't know how this woud be resolved, other than adding in some serious coding, but it's an issue. Lag. *Sagely nod*. Racing earlier, a guy was lagging out, and using that lag to his advantage. I don't know if it was just 'luck' or some other method, but he was lagging out at corners (Blackwood T1), passing the cars (He was lagged, we couldn't see him), then he was re-appearing infront of the pack. This happened no less than 4 times, in a 5 lap race. If this was just luck, then fair does, we can't help lag. But if the client/server works how I think it does, is it not ~possible~ to inject in to packets of data, changed data to update/change/alter the information the server is receiving, inevitably ending in a possible 'cheat' patch?
I know the lag is a problem. He won the race, his lag being the reason. Speculation, yes, it is, but there must be a way to reduce the effect that lag can have on a race.
*Shrug*
I know the lag is a problem. He won the race, his lag being the reason. Speculation, yes, it is, but there must be a way to reduce the effect that lag can have on a race.
*Shrug*