The online racing simulator
very unrealistic handling!
(70 posts, started )
It shouldn't snap back to centre unless you have the spring on. Set the profiler to 110%, and then in-game 20-40% depending on preference. If you're considering it difficult to turn, then it's definitely set up wrong. You just need to fiddle with it really and find the setup that you find fastest/easiest
Depending on car and personal preference, a value between 25% and 60% ingame FF is good. Any less is too weak, any more and the wheel just becomes very heavy and kinda "on/off" because the forces max out early. Basically the lower you go (up to a certain point) the greater the range of forces you can feel, though small forces like rumblestrips or grass can feel very weak. The higher you go, the more pronounced the small forces around the centre of steering will be, but as soon as you overturn the wheel a bit and start fighting the tyres all you'll feel is a constant pull into one direction, since the FF motors will work at maximum power and all subtle changes or vibrations are lost due to clipping. With high FF strength you'll also have to make sure to never let go off your wheel, or it will very likely start oscillating around the centre, caused by the lag/slow reaction time of the FF motors.

To verify your FF is working correctly, do two things
1) Get the car into a slide (oversteer) and let go off the wheel - it should automatically try to countersteer and correct the slide.
2) Flip the car so you're lying on the roof - there should be no active resistance to turning whatsoever.
yes ill try those settings you have suggested. im not too sure how to flip the car, but yes if i oversteer and let go of the wheel it will counter-steer on its own.
It takes a lot to flip a car. The UFR and XFR are easiest to roll.
Just drive into one of the red-white barriers. Won't take you too long, I promise
yeah i flipped it and got no resistance so i guess its working properly. It still feels kinda heavy though, but i don't want to lose the ffb. do i have to compromise here????
How heavy is heavy? If it's a pain to turn it all of the time, especially in the smaller road cars, then it's definitely turned up way too high. What FFB setting do you have in-game and in the profiler?
In game 25
Profiler 110
Since this is I guess the first time you have a FFB wheel, you're probably just not used to something fighting your inputs
For my DFP I have 101% in the profiler and 10 to 15 (sometimes more depending on the car) in game.

Just set it to whatever you feel is best, if it's too heavy use less or too light use more.....obviously.
in windows (no profiler for me thanks) i have ffb @ 103%
and everything else @ 0%. i have enabled center spring but that too is also @ 0%. i have never used the profiler for my dfp. ingame i have my ffb set to 25%-35% depending on the car. i also have 400° lock in windows and ingame.
In a clean race, for example hotlapping, for whatever reason I've always been considerably faster, and more consistent on KB, no idea why... Maybe from years of NFS on keyboard, I dunno. If not for extreme oversteer and the inability to compensate quick enough, I think I could compete with above average racers. But I'm always depending on a little luck, I've gotta be incredibly careful, and it's tought me to drive a very particular way, I don't think I could ever use a wheel or pad properly after hundreds of hours mastering the keyboard. Honestly I find the KB easier in some situations, I can be really easy on tires, and incredibly consistent, just never very very fast.. It's all good though, I think I'll at least try one more time to use a wheel, and really give it effort and time, who knows, I have no problem in a real car, at pocono raceway, but in LFS, forget it, 2 seconds behind KB times, easy. And closest I ever got to a WR was behind by.. I think .8 seconds, on south city long with XFG.

Anyways I guess I come from the opposite end of the spectrum, but I just think everyone is different, you're using different muslces and nerves in your body, when using these different methods, and perhaps that has something to do with it, and why some people can be so good, with such an ackward input.
If you hide your KB you might get better on your wheel. You took months/years to get skilled at KB. It's not going to happen without the same type of practice if you want to get good at wheel or whatever you choose.
Quote from JasonJ :If you hide your KB you might get better on your wheel. You took months/years to get skilled at KB. It's not going to happen without the same type of practice if you want to get good at wheel or whatever you choose.

Err, yes, it is.

It doesn't take months or years until you reach your old KB PBs when you switch to wheel.
Here's an update. I've pretty much got my settings perfect. Profiler is set to 102%, and in game at 15%. For me, this gives me enough feedback when travelling over bumps, and on the kerbs but at the same time making the steering more realistic. And somehow the auto centering after turning the wheel has disappeared, so its all good!
Quote from DHRammstein :In a clean race, for example hotlapping, for whatever reason I've always been considerably faster, and more consistent on KB, no idea why...

Funny you mention this. I tried using the KB after reading your post on blackwood with the XFG. I lap in the low 1'35" with a momo wheel (can't justify the G25) and I never got past turn 5 (semi sharp left after the long straight) with the KB. I'd always oversteer and bomb. I'm impressed you're driving with the jeys.

By the way ... unrelated: I'm PVoyager from langstas ... Good to see you here.
I think LFS is probably a very different experience for those that don't drive irl. I can't imagine the learning curve of using 3 pedals having never driven a real car, and well, I don't think I could ever have gotten any good at LFS if I didn't drive and race irl. It's impossible for me to experience LFS this way, but it seems to me it would be like trying to teach a language to someone that I couldn't speak myself.... if that makes sense to anyone.

Nice to see you here PVoyager, LFS is pretty badass, hope ya take the time to get into it; it's the type of game/sim that ppl will uninstall within hours because it's not like NFS, but the practice is well worth it, the experience is really as good as it gets unless ya race irl.
Reduced grip = Better for Drifters, like me, i actually think this is a good thing, that is my opinion though, if i went to racing on lfs now, i couldn't do it....ive never been a racer lol, ive always been into drifting So this is good for us drifters (hope other drifters like it too :S) because less grip means controlling more.

"To be in control, you have to be out of control"
Welcome to the forums!

Now straight to the critique:

Quote from cwheadshot :Reduced grip = Better for Drifters, like me, i actually think this is a good thing, that is my opinion though, if i went to racing on lfs now, i couldn't do it....ive never been a racer lol, ive always been into drifting So this is good for us drifters (hope other drifters like it too :S) because less grip means controlling more.

"To be in control, you have to be out of control"

Uninformed AND quoting a BS monstrosity of a car film...

Drifting has NOTHING to do with less traction, IT NEVER DID! And neither has it anything to do with losing control, whatever f*ckwit came up with that line has probably never sat in a car...

Just for you to think about: If less grip would be desireable for drifters, why the hell are the competitions held on tarmac instead of ice lakes?
And why do they use softer compound tyres (softer than rock hard economy road tyres anyway).

very unrealistic handling!
(70 posts, started )
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