The online racing simulator
New useless app made by me...
(98 posts, started )
New update released... feels weird to say it =P...
the real physics are not yet implemented. the car still wont go sideways if acelerating under turning (there is no oversteer or understeer) or tyre lock under heavy braking.

ill make an option to maybe allow the car to jump form one edge to another instead of bumping on it.
im still trying to think of this game it was a 2d top down car racing game where you can mod your own cars create setups and stuff
I've made my own Z-compatible camera hack, and taken an image at 1280*720, at 1150 metres. If you'd prefer a different angle, resolution or height, let me know. I can do up 1900*1080, but it involves adjusting my monitor. Let me know if you'd prefer that I could lower the FOV too if you like, maybe it's a bit high?
Attached images
LFS-BL1.jpg
Quote from mutt107 :its not that its not a rally game

Google Gene rally...it is NOT a rally game! That is just the name!

Quote from dougie-lampkin :I've made my own Z-compatible camera hack, and taken an image at 1280*720, at 1150 metres. If you'd prefer a different angle, resolution or height, let me know. I can do up 1900*1080, but it involves adjusting my monitor. Let me know if you'd prefer that I could lower the FOV too if you like, maybe it's a bit high?

Apreciated dougie, ill check your picture =D
EDIT:
ok, that was a excelent pic. but i need (if its not too much to ask) a 1900x1425 resolution (4:3) of that with a low FOV (i need the carpark focused, i need it big =D) then ill make the apropriate adjustements.
By the way Thanks in advance dougie =D.

Now for the other replies:
@ mutt107 go to google and search "generally forums". you will find the official forums hosted on rsc forums.
@ S14 DRIFT i agree because it doesnt have enought good features yet.
@ kingfag yeah dev-cpp was giving the problem, im using codeblocks now. on the forum they say that dev-cpp has this kind of bug. and the acceeration isnt infinite anymore =D
@ gnomie thats because the way i simulate the turning and the location of the turning axis of the car.
@ marzman dont worry though, its very safe to drive (untill i implement the hardcore physics =D)
@ Nitrous13270 brake reworked, its strong now, but dont expect brake fading.
@ Stefani24 yes, physics are from my head, i try to make this as close to gran turismo style driving according to my experieces. the REAL deal is coming later hehe
Hmm, the most my monitor can pull in 4:3 is 1280*960. It's a HDTV (16:9) unfortunately, and I've taken this in my crappy Dell CRT...I've made the car park as big as I can. Not sure if it's any good for you
Attached images
LFS-BL1.jpg
UPDATED> get in first post.

That is very good. wel IF you can only take higher res´pics with 16:9, then take the bigges res you can with all BL car park as near as possible, ill make possible ajudtsments. ill use this one too, since is very good =)
thanks!
OK, 1900*1080 shots I've just noticed that all the earlier ones had "haze" enabled, so they'll appear gamma-ish. I've taken one here with haze enabled, and one without. It's up to you which is better

Hope that helps you, I assume you can get the high-res XRT shots
Attached images
LFS-BL1.jpg
LFS-BL1-H.jpg
Quote from Bladerunner :Google Gene rally...it is NOT a rally game! That is just the name!


its not that anyway..
#37 - aoun
#38 - MR_B
rofl! Fantastic little app, good fun trying to get as high a velocity as possible

Keep adapting this. Maybe boundaries on the map instead of edges of screen?
Thanks alot again dougie! yes i can get the XRT high ress =D
about MRO: I had forgotten about it, but i already played and its alot of fun, BUT i feel that turning on that game is weird, its like you can only turn every 10 degrees
@ MR B: yes im thinkg of that, im gonna look for the circle equation for colision and i need to find the shorter distance of one point to a line =D i know i have it noted somewhere...
EDIT: Last update for the night!!! more tomorrow
Quote from sam93 :It is also like snake what you used to get on the old nokias, when you could go through one side and come out the other side.

The old nokias? jeez you must 'ov been to young to remember the original snake.
It would improve in a big way if you put in some slip angle ability. The car also seems to take an impracticble amount of time to come to a halt. Needs some friction etc

I did something similar when I was teaching myself JavaScript. You can look at my code if you want. Nothing special.

To run it use the index.htm file
Enable Active X in the browser
Use Arrows Keys
I made it for IE 6 but it works in IE7 as well.
Attached images
untitled1.JPG
Attached files
rpm.zip - 1.6 MB - 179 views
Thanks jason, ill keep that i mind, you just gave me a heads up about the friction stuff =D
Quote from JasonJ :It would improve in a big way if you put in some slip angle ability. The car also seems to take an impracticble amount of time to come to a halt. Needs some friction etc

I did something similar when I was teaching myself JavaScript. You can look at my code if you want. Nothing special.

To run it use the index.htm file
Enable Active X in the browser
Use Arrows Keys
I made it for IE 6 but it works in IE7 as well.

I made 90 degree drift in your sim o_O O_O

Quote from Calvinaquino :Thanks alot again dougie! yes i can get the XRT high ress =D
about MRO: I had forgotten about it, but i already played and its alot of fun, BUT i feel that turning on that game is weird, its like you can only turn every 10 degrees
@ MR B: yes im thinkg of that, im gonna look for the circle equation for colision and i need to find the shorter distance of one point to a line =D i know i have it noted somewhere...
EDIT: Last update for the night!!! more tomorrow

Can you give me the source, please? Only for educational purposes
UPDATED > first post
Sure i can, i will link it to the first post soon, i just have to do something here.
oh and i implemented alittle tweak so if you brake too hard the car doesnt turn at all =D

Note: The physics that i am applying to this app IS BASED IN SOME PHYSICS LAW but its not perfeclty implemented, its not an engine.

I will be making a 2nd version (like S2 lol) that will have a bigger track to run and will be using better physics (closer to simulation thatn this one)

EX. the car now turns around an axis. on the next update it will have tires draw along with newtons based forces and will take in consideration the weight, weigh distribution... blah blah STUFF =D.
Nice, much better physics now One thing though, there's no RPM or speed limit in reverse, you can accelerate infinitely, which looks really cool if you do it in a circle
yeah, thats because in reverse the negatie speed is getting negative drag wich means limitless speed LOL im fixing it OR i may be starting to put some more heavy physics in it =D

One thing that still breaks my head is the fact that i need a close engine equation for calculating the torque at cranckshaft... but i cant find any... im using a sin based torque curve wich does the job but not like i expected. Do you know where i can get one? i already searched but i keep finding the Project Torque sites...
if you go into reverse, get up some speed, then go into any forward gear except 1st, and accelerate. - RPM's, yet you go ultra mega fast really quickly (backewards )
NEW UPDATE released. see first post...
ANOTHER UPDATE released.

Damn this slip angle ability is giving me headaches, if you brake while going sideways the car goes to oblivion!!!! (FIXED)

new map on the making (bigger one, scrolling effect will be added, but the game may get bigger due to the size of the track...) (Still on the making)
Sometimes real physics is easier than faked ones.

Good luck.

New useless app made by me...
(98 posts, started )
FGED GREDG RDFGDR GSFDG