First a video showing extreme usage, just to demonstrate the technique, not how it should be used, from an old version of LFS:
http://jeffareid.net/lfs/lx6.wmv
Note this is a technique for rear wheel drive cars.
Preventive usage: in real life racing, some cars get better lap times when setup to be a bit oversteery in faster turns or under lift throttle. To stabilize these cars in the situations where the cars are prone to oversteer, the drivers will steer inwards a bit past maximum grip so if the rear end get loose, the front end will washout transitioning the car into a 4 wheel drift instead of spinning. Few real race cars need this, but I have corresponded via email with a few drivers that do this.
Lift throttle oversteer recovery usage: if a car looses the rear end due to engine braking, normal counter-steering can only be used if the oversteer is caught before it gets too far, and the brakes can't be used while counter-steering (this will make the oversteer worse). If the oversteer is more severe, or braking is needed, then steering inwards hard will usually wash out the front end, allowing the car to recover, slowing it down more, and allowing usage of the brakes. If nothing else, at least you go off track facing forwards.
High speed flat out turns (such as ovals): keeping the fronts tires turned inwards just a bit beyond optimal can stabilize a car under full throttle in a high speed turn on a non-downforce car. (Most downforce cars have relatively more rear downforce to prevent high speed oversteer, since the snap oversteer in a high speed, high g turn in such cars is virtually unrecoverable).
Normal countersteering: Note for corner exit under throttle, normal counsteering is used. Easing off the throttle here will increase the grip on the rear tires.
How many racing games are there where induced understeer works? The ones I know of are Grand Prix Legends, LFS with certain cars, and GTR2 with most cars. In the case of Grand Prix Legends, you could enter turns faster, and modulate the throttle and steering inputs to slow the car down while turning inwards for the corner apex, an alternative to trail braking that made it easier control speed and attitude during a turn. In the case of Grand Prix Legends, cornering feels more like a controlled drift because of the high slip angles involved with the racing tires on those 1967 Formula 1 cars.
The poll is asking how any here use induced understeer?
http://jeffareid.net/lfs/lx6.wmv
Note this is a technique for rear wheel drive cars.
Preventive usage: in real life racing, some cars get better lap times when setup to be a bit oversteery in faster turns or under lift throttle. To stabilize these cars in the situations where the cars are prone to oversteer, the drivers will steer inwards a bit past maximum grip so if the rear end get loose, the front end will washout transitioning the car into a 4 wheel drift instead of spinning. Few real race cars need this, but I have corresponded via email with a few drivers that do this.
Lift throttle oversteer recovery usage: if a car looses the rear end due to engine braking, normal counter-steering can only be used if the oversteer is caught before it gets too far, and the brakes can't be used while counter-steering (this will make the oversteer worse). If the oversteer is more severe, or braking is needed, then steering inwards hard will usually wash out the front end, allowing the car to recover, slowing it down more, and allowing usage of the brakes. If nothing else, at least you go off track facing forwards.
High speed flat out turns (such as ovals): keeping the fronts tires turned inwards just a bit beyond optimal can stabilize a car under full throttle in a high speed turn on a non-downforce car. (Most downforce cars have relatively more rear downforce to prevent high speed oversteer, since the snap oversteer in a high speed, high g turn in such cars is virtually unrecoverable).
Normal countersteering: Note for corner exit under throttle, normal counsteering is used. Easing off the throttle here will increase the grip on the rear tires.
How many racing games are there where induced understeer works? The ones I know of are Grand Prix Legends, LFS with certain cars, and GTR2 with most cars. In the case of Grand Prix Legends, you could enter turns faster, and modulate the throttle and steering inputs to slow the car down while turning inwards for the corner apex, an alternative to trail braking that made it easier control speed and attitude during a turn. In the case of Grand Prix Legends, cornering feels more like a controlled drift because of the high slip angles involved with the racing tires on those 1967 Formula 1 cars.
The poll is asking how any here use induced understeer?