HI David, really glad to see you here.
I've sent a email to your
[email protected] sooner, before read you here.
There I gave these two suggestions.
David, I understand perfectly what you said, and believe, I'm not a begginer in machines development, so I have perfect idea that to achiece the ideal simulator, there is just one way: buy a car and go get a track!
But, I think I can explain better what I'm proposing here, that is just a way to get more immersion, not perfect, but better, and less "mechanical bull" than Stewart plataforms way.
As I said before, I see St. good for flight simulations, but for cars, with realy fast accelerations (longitudinal, lateral, vertical), it does not look the best approach IMHO.
So, my expensive idea is a short trail that permits this movement along with the inclination. The "kick" would be made linear, no more rotational, but the rotation would still be there, to assure the pressure of the inertial forces after the short trail course finishing.
I know that is far way to be perfect, but it looks to be hugely better than just rotation.
I'd like to see a weathy company like yours (how is going within this crisis??? hope the best), leading this idea towards a better sim.
By my side, poor side
, I'll try a simpler system, just thinking in small inclinations, and change of the distance between controls and seat.
Wait you back here soon. bye
ps: sorry my bad english. Some words maybe are wrong, others wrong placed, others I think I just imagine. Sometimes I have time to correct it with google translator, but not always. So execuse many mistakes.