bearing in mind it did only just over 100mph before the limiter bounced it all the way down to 90, the first gear was so sluggish you couldn't get away quickly even when flooring it off the line, and also bearing in mind the second race is at le mans with no chicanes..... mental, if the crowd were real, effecively they would of seen a Kubelwagen crawl off the line at 2mph and eventually come round the next lap to take victory.
It's true of real cars as well, the oil in your car is not the best ... Replacing it with a performance oil will yield more horse power. This is also true of engines getting more hp as they ware them-selfs in. That's part of the reason why the first 1000 miles you should go easy on the engine of a car as it's the most critical time for the engine.
here - My Chromeline Shelby Cobra in the rain at Nurburgring. Note it's raining heavier here than in the Mclaren F1 video. Not a car I like to drive in the wet on stock hard sports tyres, it's hard enough to control as is in the dry
The car doesn't get wet unfortunately http://www.youtube.com/watch?v=uWQLZNQ-heo
That's how it is in real life, it's either on or off
Though the race systems probably have some configurability.
If you want to brake into the turn then ABS needs to be set higher, but you lose braking power.
I've driven cars with both types, a front wheel drive hatchback and rear wheel drive van with no ABS, and my Impreza has ABS.
Can't say there is much difference except when you panic brake, then you either lock up and have to remeber to lift off a bit while everything is happening too fast for your brain to process, in the former two, or in the Impreza, there is a voilent chattering as the ABS kicks in and pulses on and off.
Sounds like a Brrrrrr type noise. No games have this effect and sound unfortunately, they don't really simulate real ABS but more ABS as used as an aid.
Braking hard downhill is when you wish you had ABS
Anyway all cars have ABS these days
It wasn't expecting the car got wet "Inside" or in the body ( We cant expect too much from pd... ), Still, looks like the rain is better in nordschleife that any other track
They should split the leaderboards up by the driving assists that are available because the Forza 3 leaderboard for example, even if you set a lap with no driving aids, you will be behind people who have all driving aids on in the list, pretty much all the times set there had driving aids on, and if you wanted to get anywhere near the top, you would also have to use some of the driving aids, and there is no way of filtering the list by driving aids.
lol, well that would make me sell the game after few more months if it would be like that... properly done leaderboards can make me play this game for years..
There's not that many tracks with rain anyway, and they all look about the same to me
Only skid recovery force helps your speed, all the other aids slow you down. SRF = standard physics.
They have 2 leaderboards in Prologue standard and Pro physics. You could filter by physics type, car etc and you could download ghost replays of the top 10. It was pretty complete
But GT5 has a lot more cars and tracks, so it'll be a lot more complicated
It will take 2 months per car, and the first thing they will do is the Daihatsu Move, Suzuki Wagon RR, plus a S2000 UK edition which is identical with all the other ones.
I don't understand them sometimes. They made a Miata or a Eunos or something a premium car, when all of the other 15 variants of MX5 were made standard...surely they could have just copied and pasted the interior and changed perhaps the steering wheel (surely a quick job) and the speedo from KPH <180 to either KPH <240 or into MPH...not a big job..
I think its "up there", considering just how terrible some of the standard cars look, drags the whole look down to a level akin to a PS2 game in some cases.
Imo, the shadows and crazy blockiness of any obscured particle cloud do that too, except with every car- premium or standard.
I agree that several standard cars are TERRIBLE, but the good ones are totally fine, and for me simply improving the poor ones to the good standard-car level of detail would be sufficient.
If they want to make it look nicer, they should at least fix the basic graphics too. For that matter, I'd also like them to, or at least give an option to, turn down the smoke - you drive a corner with a small slide in a car with 120bhp, look back and there's a huge cloud of smoke, it's daft
It's official, I declare today the day I stop caring about leveling up.
on lvl 27 both A and B spec and the grind is ridiculous, the endurance event hardly worth the effort and I won't repeat the american indy race any more, any more I will develop and addiction.
If with any luck I find the Formula GT, I will race that event, but besides that I will only play online or track whatever combo I want to track.
The modellers need something to do, while the coders work on other things
Although tracks would be where I'd be putting in more work and the code base, but the PS3 doesn't have anymore juice and memory to work with - 256megs can only get you so far.
Need more options and consistency across the board. Would be nice if every track had day to night cycles, weather patterns and offline had the same options as online
Yeah, like the Spoon Sports S2000 which just has a paint job and maybe a subtle body kit + hardtop, pretty much most of the painted standard cars could have been done too