Please shut the **** up already with "LFS is dead/will die". It's getting really annoying. You're not helping to speed up the development, nor will change Scawen's mind to release a unfinished physics. I'm pretty sure we'll get updates this year or as soon as early next year, physics aren't developed forever.
I'd say you're being pretty optimistic here regarding iRacing
Go back to previous page, in those videos, the iRacing founder admits the current tyre physics are pretty much faked with curves at this point, (abeit, fairly well it appears), but none-the-less it appears to only just be catching up with the LFS tyre model (ie: stuff like tyre flex and contact patch movement). (Source thanks aaltomar)
Any-who, this is tyre physics thread, don't want to start a sim vs sim argument of course , extra content doesn't concern me too much, just a better driving model, but thanks for your infos.
Hai guise, if we extrapolate the release data from the last year it can be concluded that S3 will never be released.
Believe me, I have a PhD in Statistics from Derp University.
it is great that LFS can run on slower spec PC's it makes for a larger community, the only thing i would let a graphic card handle a tad more of the rendering...
good job LFS Devs! I can wait if i have to
the tire engineer in Iracing said that the tire physics code is the hardest thing to do in a racing game.. so it takes time
and this is not the only thing that the devs are building in lfs