Hi,
I want to show you my vision of car engine damage model:
Radiator damage during collision (average force of impact):
- Loss of coolant from radiator (if a small amount or absence of coolant: overheating engine and decrease power, white smoke escaping from engine).
- Alarm high temperature of engine on dashboard.
- Audio effects of engine malfunction.
- As a consequence damage of engine (black smoke escaping from engine).
Engine damage during collision (very high force of impact):
- Loss of oil from engine (if a small amount or absence of oil: overheating engine and decrease power, gray smoke escaping from engine).
- Alarm lack oil pressure of engine on dashboard.
- Alarm high temperature of engine on dashboard.
- Audio effects of engine malfunction.
- As a consequence damage of engine (black smoke escaping from engine).
For both above: in case of serious damage, low engine rpm should give us time to reach for pits and repair them before total engine damage.
Engine damage during collision (incredible force of impact):
- Immediate destruction of engine.
I think that LFS would be more realistic after introduction of my improvement suggestions.
Sorry if part of this has been suggested already.
I want to show you my vision of car engine damage model:
Radiator damage during collision (average force of impact):
- Loss of coolant from radiator (if a small amount or absence of coolant: overheating engine and decrease power, white smoke escaping from engine).
- Alarm high temperature of engine on dashboard.
- Audio effects of engine malfunction.
- As a consequence damage of engine (black smoke escaping from engine).
Engine damage during collision (very high force of impact):
- Loss of oil from engine (if a small amount or absence of oil: overheating engine and decrease power, gray smoke escaping from engine).
- Alarm lack oil pressure of engine on dashboard.
- Alarm high temperature of engine on dashboard.
- Audio effects of engine malfunction.
- As a consequence damage of engine (black smoke escaping from engine).
For both above: in case of serious damage, low engine rpm should give us time to reach for pits and repair them before total engine damage.
Engine damage during collision (incredible force of impact):
- Immediate destruction of engine.
I think that LFS would be more realistic after introduction of my improvement suggestions.
Sorry if part of this has been suggested already.