Hi all!
- and yes, I do prefer real racing in LFS, but I have hosted a few drift sessions (using insim LFSlapper) and to my amusement came to a new? idea.
In order to make players actually drive the course (instead of making 20 burnouts), I thought we need to relate the drift score to the laptime. So below I propose a formula to go into the scoring sheet. I know basics of the insim programming language, but have not yet succeded in converting the driftscores into what I suggest below (instead of english, I use Matlab).
------------------------------------------------------------------------
%drift/speed efficeiency
% Using insim LFS lapper and the default driftmeter it should be possible
% to adjust drift scores in relation to the lap time. Drift skill should
% not only depend on the actual rpm/angle and traction, but also be
% reflected by lap time. Hence, a new drift skill (DS) need to be defined.
%RESULT
DS=Drift_Skill; % Earned when completing a lap (using LFSlapper)
%RECORDED
DP=driftpoints; % This is what is recorded by the LFSlapper (per lap).
LP=Lap_Time; % lap time (obviously) is also avilable...
% Drift_skill (DS) would then be defined and recorded as:
DS=100*(DP/(DP+(LP*100)));
%RECORD write
%DS should go into the list (DriftPB.elp dbs?)
%so that it is available and displayed when enetering !drf
% This number (DS) is scaled in percentage, so that
% for instance: 80 means 80% drift/speed efficiency
% & 100 is total control.
------------------------------------------------------------------------
I challenge everyone that is more talented than me in achieving this goal or want to help until the patch comes out. Perhaps it is not the correct way of creating this index, but we should be able to work from here if you are interested.
Cheers,
/Broms
- and yes, I do prefer real racing in LFS, but I have hosted a few drift sessions (using insim LFSlapper) and to my amusement came to a new? idea.
In order to make players actually drive the course (instead of making 20 burnouts), I thought we need to relate the drift score to the laptime. So below I propose a formula to go into the scoring sheet. I know basics of the insim programming language, but have not yet succeded in converting the driftscores into what I suggest below (instead of english, I use Matlab).
------------------------------------------------------------------------
%drift/speed efficeiency
% Using insim LFS lapper and the default driftmeter it should be possible
% to adjust drift scores in relation to the lap time. Drift skill should
% not only depend on the actual rpm/angle and traction, but also be
% reflected by lap time. Hence, a new drift skill (DS) need to be defined.
%RESULT
DS=Drift_Skill; % Earned when completing a lap (using LFSlapper)
%RECORDED
DP=driftpoints; % This is what is recorded by the LFSlapper (per lap).
LP=Lap_Time; % lap time (obviously) is also avilable...
% Drift_skill (DS) would then be defined and recorded as:
DS=100*(DP/(DP+(LP*100)));
%RECORD write
%DS should go into the list (DriftPB.elp dbs?)
%so that it is available and displayed when enetering !drf
% This number (DS) is scaled in percentage, so that
% for instance: 80 means 80% drift/speed efficiency
% & 100 is total control.
------------------------------------------------------------------------
I challenge everyone that is more talented than me in achieving this goal or want to help until the patch comes out. Perhaps it is not the correct way of creating this index, but we should be able to work from here if you are interested.
Cheers,
/Broms