The online racing simulator
MP Replay smoothing
(2 posts, started )
MP Replay smoothing
I was watching the MP replays I saved from my races last night with a friend, and I realised again how much distortion there can be in the vehicle paths - My own car suffered from this lagging aswell!

Just wondered if it would be possible for the devs to impliment a sort of smoothing feature, which could help to iron these bugs out of replays. I understand why this occurs, but it would be nice to remove/reduce the effect in replays. This would be especially nice for movies

I'm not a coder by any means, but I was thinking it could sort of predict the car's path, compare the trajectory before and after the little lag glitch, and re-route the car in the replay file.

I know this would probably take a lot of coding, and would not be high on the priorities list, but it would be a nice little feature for S3

MAGGOT
#2 - Vain
1. Lfs does use prediciton when viewing mpr-files. It actually also uses prediction while driving online (which is kind of a streaming mpr).
2. The mpr should exactly reflect the game-situation as it was when the race was going on. That is good for reviewing a race and finding out who did something bad and who didn't.
3. There is demand to not have the exact situation replayed, but a smoothed-out replay that can be used for videos, etc.
4. My suggestion is to default to smoothed mpr-replays, but incorporate a command to LFS that sets the smoothing to zero, so the exact situation as it occured to the player on the mashine can be reviewed for leagues.

Vain

MP Replay smoothing
(2 posts, started )
FGED GREDG RDFGDR GSFDG