Does it perhaps do that annoying thing that all gmotorish sims seem to do with the default FFB settings: transfers the loss of grip in the rear to the steering wheel?
If so, then it's worth transferring over settings from a gmotor mod with proper FFB (like Power & Glory has) since the .xml file that contains the settings for the shift2 engine have the exact same variable names as the settings in the .PLR of GTR2.
Lol, supposedly iR 'deals with bad drivers'. I just mentioned the three or four iR wrecking vids that got posted in the iR thread.
And the quote, here ya go
So, the benifits outweight the frustrations of somebody in the DWC series (for instance) deliberately wrecking in qualifying, or having a lag spike and getting a 4x when you aren't near somebody?
I interpret it as you should expect to get your soda ads trackside and selectable for stickers and hold in game events like "Slurm weekend timetrial, win a trip to the slurmfactory". You will also get to vote (in hopes that the famous 1974 Slurm #33 lemans car gets made before other stuff)
To be completely honest, that's why I haven't purchased this yet. The last thing I want to do is fight against iR drivers about how to build a system for racing. They come over from iRacing, and want to recreate iRacing. The CARS pdf showed they wanted a system where you start in karts and work your way up. This can be seen as an iRacing system of "career mode". However the iRating isn't needed, and the SR certainly isn't needed. If they want to "restrict" us and potentially want to lose customer support, then go ahead and do the rating system.
This sim probably won't be like rF/LFS/GTR2/NKP etc when it comes to online play, but more of iR. That's what is going to throw me off the most. I'd rather be able to just jump into stuff like LFS, and if I want to do a league race, I can just find a league and sign up for it. I'm not sure what they are saying on the "inside", but from reading the pdf they seem to be going to the iRacing direction, even charging a small fee to run leagues (1 euro).
Why replicate a rival, when you could be creative and grab a bigger crowd.
Odd, but after I posted that quote, quite a lot of people said 'we need to do something different'
I'm gonna assume iR would send a lawyer after anyone seeming to copy their systems. I was on a V8 message board over the Bathurst weekend and people were (wrongly) saying iR is petitioning the Aussie gov't to take Codies ToCA series (marketed as V8 Supercar) series off the shelves.
That was a totally BS post, but it shows the power of misinformation.
Got into a discussin with a few people about my legal point and modding, quite entertaining and informative.
Question for any lawyers or people who can reach them. Simply recreating a car with a fake name isn't enough to get around a licensing issue (So Eric couldn't model an RS Cosworth and call it a FXO GT) is it?
What's the test track like? Looks huge Might go for team member status tonight That way if I don't make much return on investment, i'll have a full game for roughly the price i'm willing to pay and will have atleast some input into it's development.
I'm not a lawyer, but I recently studied german patent and copyright law for my own purposes. Since no one else said anything about this yet I'll give a quick answer.
According to german copyright law (which is identical to pretty much the rest of the world due to international copyright agreements):
You can sell your edit without the original artist's consent only when your own changes to the object are more defining to the object than the original item you edited.
E.g.: If your car model only looks the way it does because it was based on a Ford you have to ask for Ford's consent. If your model looks the way it does despite being based on a Ford you don't. So no, changing the name is most definitely not sufficient.
(Yes, I realize that this means quite a lot of LFS's cars inflict on existing copyrights. But since they do so only partially (Eric did add his own ideas) a lawsuit wouldn't be very productive and thus not worth the effort.)
Hell, just saw this today. Looks very promising, I'm definitely intrigued and hopefully I can get some time away from the girlfriend soon to give this a shot. I'm willing to part with 10 euros to see what's what.
It says in their Project-Specific Perks that below a senior membership (100euro) you can't get access to exclusive tracks. I hope these announced tracks are not seen as exclusive but I wouldn't be surprised if some would be.
Also, junior members can only download a single build every month. For team members and up it's weekly build. I wonder what would happen if a junior member hold himself from downloading the new update and would wait a week or two for a more interesting version.. would he be able to have the newest weekly build?
anyway.. the more I play this the more I'm eager for more LFS updates!