why is this not easy to have it?i download it but i don't know jow to install it,i play in offline so please can any one give us more information?in the readme i don't understand,because i don't found the editor to click "Add" us you say in your readme.
BRO thanks for that anyways it did not work for me i have version 0.6e when i open lfs and make server locally then i open clavico when i type anything it closes why please help me bro please my email is [email protected] and other i configured it correctly
On server list you can find server named ClaViCo (uptime 5days). This server running on the same insim as WS Metropolis. But unfortunately it is not loaded in any layout :/
Hello, I uploaded a new version of ClaViCo AP (V2). It has not much in common with V1. If there is interest and Scawen implements the much desired InSim features I might release V3 with more features. Please note that ClaViCo AP will not work in LFS single player. You will need LFS dedi (http://www.lfs.net/?page=addons)
Don't hesitate to give some feedback if you use this tool. It could help me making ClaViCo more intuitive & useful or eradicate bugs
I updated the first post with the following information:
I am currently working on ClaViCo as well as several ot its plugins, one being ClaViCo AP. I might rename ClaViCo AP to ClaViCo AUP to maintain some clarity (at least for me ).
For those interested in some background information, ClaViCo is an InSim app using the InSim.NET library. It is written in C#. ClaViCo as a whole has never been released, I keep it private at the moment and have no intention to make it public for now. ClaViCo AP is one of the plugins ClaViCo is made of.
A summary of what it is made of so far:
-> ClaViCo (core)
Except for ClaViCo AUP which is released (see first post) all the other plugins are being developed as we speak and are not yet ready for a (hypothetical) release. If upcoming LFS release(s) are bringing back some players I might finish & release the other plugins.
Beautiful work, sicotange! Everything wrong with v1 is fixed, and the shortcuts are very handy. Made very short work of a layout (that I'll post shortly) consisting of overlapping ad banners
Yes, on-track floatyness has got me 'watching this space' too
Might I suggest an index selector for objects in the third version?
' << < Barrier Long > >> ' kind of thing, rather than the buttons
we have now. I like the control handles on the objects for visibility,
but the overlapping buttons are a pain
It's not easy to make a less cluttered editor without removing functionalities. My main concern is productivity and intuitivity. It won't be easy to make V3 less cluttered since I'm working on new features adding even more buttons