Not very useful post maybe but I still want to share my latest experiences.
First some positive news.
drawPath works like a charm ... Added some examples as attachment for fun. But, the detailedness of node segments is low. Maybe there is an easy way to improve that? Might have a negative impact on memory consumption because I initially already run out of the 32M memory reserved for PHP scripts. After increasing it to 64M this feature worked fine. Otherwise just let it be, I think it is not that important.
So drawPath seem to work good but at the same time somehow these whole custom pth processing does not work anymore. It reports once 'you are on the track' (no matter where you are, even if you are in a lake it still says that)... If I print_r pth then everything is there in the arrays (which is logical otherwise drawPath would fail too).
And still no go. While... LVS is working perfectly fine for original PTH files.
Before those changes you made it also worked much better then its doing atm. Before it reported falsely only three times a lap.. Off track... While it wasnt the case... Now.. Like I said.. Nothing much anymore considering custom PTH's.
But eehhh maybe there needs to be a more expert look from Victor onto this whole PTH matter, or just some rest and a short break to regain energy
A11, B11R and BL1R
First some positive news.
drawPath works like a charm ... Added some examples as attachment for fun. But, the detailedness of node segments is low. Maybe there is an easy way to improve that? Might have a negative impact on memory consumption because I initially already run out of the 32M memory reserved for PHP scripts. After increasing it to 64M this feature worked fine. Otherwise just let it be, I think it is not that important.
So drawPath seem to work good but at the same time somehow these whole custom pth processing does not work anymore. It reports once 'you are on the track' (no matter where you are, even if you are in a lake it still says that)... If I print_r pth then everything is there in the arrays (which is logical otherwise drawPath would fail too).
And still no go. While... LVS is working perfectly fine for original PTH files.
Before those changes you made it also worked much better then its doing atm. Before it reported falsely only three times a lap.. Off track... While it wasnt the case... Now.. Like I said.. Nothing much anymore considering custom PTH's.
But eehhh maybe there needs to be a more expert look from Victor onto this whole PTH matter, or just some rest and a short break to regain energy
A11, B11R and BL1R