The online racing simulator
i would love to see monaco but SO Long is pretty similar!
barcelona would be wicked too
#27 - axus
The point is... we ain't getting a real track till we get off our collective lazy behinds and go to the tracks, telling them why it will be good and profitable for them to include the track in LFS and then contact the devs about it and see if they are interested.
I've always wanted to confront some big names at Laguna Seca sometimes... I would die to have that track in LFS

Maybe one of these days I will be really desperate and see if I could pull it off, lol!!!
#29 - axus
Quote from Tweaker :I've always wanted to confront some big names at Laguna Seca sometimes... I would die to have that track in LFS

Maybe one of these days I will be really desperate and see if I could pull it off, lol!!!

What is there to loose?
Quote from SamH :I still think KY GP Long is a superb F1 track. Tomorrow's (now today's) GP is going to take about 1min20 to do a lap, and KYGPLong is about 1min47 in a BF1, so I think the track length isn't a problem. AS GT is long nice and long, and varied and challenging, and I think is comfortably up to F1 standards. I personally don't much care for Fern Bay Black as an F1 track, though other Fern Bay configs are a dream for other classes. The track configs are there in LFS already for F1, though.

That doesn't mean I don't think anyone should try to get a real F1-calendar track for LFS. If it can be done, woohoo etc.

Its not about how long it takes to go around but how the track is generally build. It must be wide for F1 cars. I really dont enyoj this Sauber BMW at all without proper tracks so I dont play it.
i would like the Montreal gp 'cause it's rather short and easy to make.

Or Watkins Glen.
Quote :Even though I fully support having real tracks for some comparison, I'd much rather see Eric create his own tracks.

Imagine Westhill as the 'Nurburgring'. Westhill GP being the GP Nurb track, and an extra 'historic' Westhill that is the 14 mile 'Ring' course What I am dreaming of currently

ohh, i'd like that.
Quote from Sawyer :Its not about how long it takes to go around but how the track is generally build. It must be wide for F1 cars. I really dont enyoj this Sauber BMW at all without proper tracks so I dont play it.

I reckon the longer Aston configurations are perfect for the BF1.

IRL however, I think they would be far too dangerous....
#33 - wE1l
Quote from Marc Ainley :Well one of the questions in my first post was, "which would be the easiest track to get hold of?"

Why not Silverstone?


Since LFS has a solid UK fan base and also the HQ is here. One could persuade the circuit owner that a Silverstone in LFS could be very helpful for their attendance figures. Be it a race day or a public open day, people will potentially be more interested in coming to the track.
You're right... Silverstone is a struggling track, and I think being recreated in popular games is a great way to get it back as it once was. With Damon Hill now the president of the BRDC, we might have some luck.
It's not about the easiest track or anything. It's a lot about money and worktime. And nothing else.
Spa would be great (as a track).
Very challenging and very fast track.
On most sims I owned my first driving was always on Spa (well I mostly had F1 sims) and after that at Monaco. But I think Spa would be difficult as they seem to be in finacial difficulties and I can imagine that they wanna get paid for such things like track license.
Lack of real tracks is a major disadvantage, Eric's designs are cool and could very well be real tracks somewhere on the globe but they just aren't the same as the tracks we've gotten used to in other sims (or even in real life).

I've always liked tracks like Magny Cours, Spa and Brands Hatch in various sims (games). There's that little something in doing numerous laps on a track you know is fairly accurate to real life. No fantasy track can provide the feeling..

No, I wouldn't be satisfied (for long) with those jerky, jagged conversions of conversions of some old track models that you can download for other sims - LFS has spoiled me quality wise, but it lacks a lot of content.

EDIT: Imagining the money & hours that would go into making a real track into LFS with the same quality the fantasy tracks are, it would take ages. I can't see it happening, and it makes me sad.
Quote from Huru-aito :Lack of real tracks is a major disadvantage, Eric's designs are cool and could very well be real tracks somewhere on the globe but they just aren't the same as the tracks we've gotten used to in other sims (or even in real life).

I've always liked tracks like Magny Cours, Spa and Brands Hatch in various sims (games). There's that little something in doing numerous laps on a track you know is fairly accurate to real life. No fantasy track can provide the feeling..

No, I wouldn't be satisfied (for long) with those jerky, jagged conversions of conversions of some old track models that you can download for other sims - LFS has spoiled me quality wise, but it lacks a lot of content.

EDIT: Imagining the money & hours that would go into making a real track into LFS with the same quality the fantasy tracks are, it would take ages. I can't see it happening, and it makes me sad.

Agreed. The devs don't have the money for licenses and time for modelling. Very small dev team. The only way I see it happening is either large sales increases or aqcuring licenses for very cheap, anyway modelling would take a lot of Eric's time and effort.

Right now LFS has very passive (if non-existent) marketing strategy. On one hand it is good that the devs are not so much after money, but after realistic physics and full independence over their product.

On the other hand I want LFS to be bigger, to have more sales, and ultimately I want them to have enough money to get some licenses for real tracks and to hire someone to speed up the development.

The devs seems to be somewhat perfectionists, which is good. But I think it would be reasonable to start marketing LFS after S2 final to gain more sales and have enough money to speed up the development. If someone still thinks that S3 will come in two or three years, I think they will be very disappointed at some point, because with this small team it will take 7-10 years to get to S3 final, I'm sure about it.
#39 - axus
Quote from afastest :The devs seems to be somewhat perfectionists, which is good. But I think it would be reasonable to start marketing LFS after S2 final to gain more sales and have enough money to speed up the development. If someone still thinks that S3 will come in two or three years, I think they will be very disappointed at some point, because with this small team it will take 7-10 years to get to S3 final, I'm sure about it.

Who said we want the ride to ever end?
Quote :With Damon Hill now the president of the BRDC, we might have some luck.

Why? Damon Hill never had any...
Quote from axus :Who said we want the ride to ever end?

I don't want the ride to end . I'd like to have S3 in three years rather than in 10 though . We've already seen what the delays did to the part of community. I'm only saying I'd like S3 sooner rather that later, but no way at the price of giving up their principles: realistic physics, good quality and staying independant
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(thisnameistaken) DELETED by thisnameistaken
i am workin in 3d for 15 years and it is my professional orientation and i would give my extra time to lfs community or erik if he need help on modeling stuff.... but i dont think that's his problem ... more like geting licence for all the stuff is bigger problem
As far as I know, Monaco would be a possible without a licence as it is just a collection of public roads. Or adelaide. I know they would be a pain to model.

As for the tracks with less corners being driven more, I admit I am a great westhill fan.

I don't want a real F1 track... half of them are flavourless now. I wish that instead of Hermann Tilke designing new F1 tracks, a real-life westhill would be great. Oh wait, we have Oulton Park, don't we .
#44 - axus
Quote from duke_toaster :As far as I know, Monaco would be a possible without a licence as it is just a collection of public roads. Or adelaide. I know they would be a pain to model.

Nope - they would. You can model the roads I think and you can stick some curbs on them but but as soon as you call it Monaco, you'll have problems.
Quote :or at least very few that require braking in most of the cars.

I brake four times to go round Snetterton and three for Brands Hatch... I think the concept of throttle-strait, brake-corner is very much a misconception, most tracks i've raced have featured a number of corners and curves which did not require the use of brakes.
just make a huge nurburger ring clone with a few changes here and there
#47 - wE1l
Quote from axus :Nope - they would. You can model the roads I think and you can stick some curbs on them but but as soon as you call it Monaco, you'll have problems.

Monaco is the name of the country it's in , so I can't see why they couldn't call it that.

Or they could call it Monte Carlo, Cote D'azur etc. etc.
Quote from Becky Rose :Why? Damon Hill never had any...

Ouch!
Quote :and three for Brands Hatch...

In what? Braking obviously for Paddock, Druids, Graham Hill but not for Surtees?


I agree that corner - throttle - straight - brake - corner maybe a misconception but often using the brakes can be faster, either to balance the car or take the ideal line. Watching Morgans at Donnington yesterday the fastest driver from the Craners to McLeans was definatley the driver who tapped the brakes in the second Craner (about the only one braking) which let him take a much faster line through the Old Harpin.

FGED GREDG RDFGDR GSFDG