To be honest, this still looks like something I'll use for cinematic/movie effects, rather than when I am racing.
I haven't really downloaded it yet since I don't really find it that useful, but if I ever get around to mock up some videos I'll be testing this out how it works.
Nice settings, judging by the screenshots though. Could do with a slight bit more saturation and contrast.
Too much contrast darkens the dash horribly, you can't see what you're doing while racing. As mentioned, this is a setup intented both for racing and for cinematography. And the drained saturation is just artistic, here's what it looks like without it. (You can really see the colour grading when you bring the saturation back up.)
That is what supersampling is; rendering the frame at very high resolutions. With supersampling, my GPU is rendering LFS at 7680 x 4320, and averaging every 4 x 4 block down to 1920 x 1080 which is my laptops screen resolution.
In my experience with ENB, the result you get with any given setting isn't deterministic. Often I will have a quite different visual result compared to other people who have posted their settings and screenshots. In all these cases, the ENB library has been the same.
I'm no expert, but it could be ENB doing things which isn't supported by the DX API or drivers, which gives different results on different implementations.
Generally, if you have graphical errors, that's the case.
Or your system might not support Pixel Shaders, have outdated drivers, or your card just flat out doesn't work with Boris' sometimes buggy coding.
Just wait for the update, which brings it back.
But, if you must know, go into your enbseries.ini, scroll down to [COLORCORRECTION], and change these two values
The way the game renders dashboards can be temperamental.
On analoge dashboards (With needles and such), centre the camera to look directly at the steering wheel, or, disable depth of field by going into the enbseries.ini files (all three of them) and changing EnableDepthOfField=1 to EnableDepthOfField=0.
If you want to keep DOF, however, and just keep the dash in focus, as I said, analog dash = Camera looking at it.
Digital dash (ie XRR) = Camera looking away.
If you want, I could upload my camera settings for you.
Also, for the brightness thing, use this: enbpalette.bmp (Just drag it into LFS and replace the existing palette)
Problem signature: Problem Event Name: APPCRASH Application Name: LFS.exe Application Version: 0.0.0.0 Fault Module Name: d3d9.dll Fault Module Version: 1.0.0.1 OS Version: 6.1.7600.2.0.0.256.1
Any ideas? It just crashes as soon as I open LFS every time. I couldn't find the other log file with all the errors in it (checked log.txt that just says 'redirecting CreateDevice').
Well, you have Windows 7 so I wouldn't suspect outdated software.
However, update your DirectX and your Graphics Card driver, then get back to me.
If they're up to date, try going into enbseries.ini and disabling EnableShaders_3_0