here is an article about the rst caterham v8:
http://www.evo.co.uk/carreview ... views/49734/caterham.html
this car has no "real v8" but a v8 made of two bike engines.
here is a video of a caterham v8 in motion:
http://www.youtube.com/watch?v=zVNDGx8NNP4
does not look to be uncontrollable, but has a tendency to power oversteer...
which is no surprise considering the power to weight ratio...
and as an addition to my open letter from above - the wish for something new to drive is just a hint at the developers that they already have some nearly finished things in the drawer that they might give to us while we are waiting for a really big update.
those cars were nice to play with for a while, but the thing needed the most is something "new" to drive on, like that nearly completed "industrial area" in south city.
but i´m afraid to ask for new tracks, because if the new tire physics are done, then maybe scavier notices that the tires are in contact with the road surface and that surface must be also simulated physically correct to reflect the connection between the tire and the road...
so what about road physics? what about different kinds of tarmac? what about gravel? what about dirt and rubber buildup? and finally, how does that all change if the track gets wet?
so the new tire physics alone will be a big step forward to a realistic feeling of the tires, but then we need the road physics updated as well... and the chassis flex, and more aerodynamics that change if parts of the car get damaged or fall off... so there is a lot to do to get to that goal, but let´s not forget the fun on the way there!
so again scavier: how do you think to get to that goal? and why is it soooo hard for you to accept any help that is offered? if it is just because of your proprietary tools and the structure of the lfs engine that makes it hard for others to contribute to your program? why not let the people do at least a little bit of modding, coupled with really tight (forum) preselection?
so the people can make cars and tracks and then submit them to a special part of the forum where a really strong preselection is done (maybe coupled with a voting from the community) and then the top track and the top voted car only will be passed on to be reviewed by the devs. this will take way less of your time than to develop a car or a track yourself while maintaining the high quality standard of lfs.
depending on the abilities of the community we could get one new car or one new track once a month, but we would also be glad to do this only once as a "forum special edition" to finally get something new to play with.
peace, mo