Really need to just get the DK2 support to a "finished" state then we can put up a version G, then update Oculus Share. In my opinion, a test patch doesn't really count.
Been a rift user since the DK1 first came out. I'm a huge proponent of VR in general, tried all kinds of stuff, iRacing with the DK1 included... and so far the DK2 has been really neat but no one has really done it 'right' yet.
Last night was the first moment where it really became obvious that another threshold has been crossed. I got into the raceabout and it just felt natural. I no longer felt like I was compensating for hardware. I put it in gear, revved it up, slipped the clutch, and pulled out of the pits... and it felt like driving a car.
Scawen, your work has paid off. This is phenomenal. After putting around on smaller courses with some of the lighter cars most of the night, then I jumped in the F1 car at Westhill. WOW. The sense of speed is ridiculous! Adrenaline rush!
Thanks so much for sticking with this. It's so completely worth it!
It would be so nice if developers somehow co-opreated with these lads who made excellent textures. For example they could mention the community-created textures somewhere in LFS.net?
Texture mods are definitely noticeable with the DK2. A lot of the car interiors are nearly 10 years old now, so third party textures can do wonders to refresh them.
I installed these packs but after a reboot I lost my speedo and rev counter in all vehicles with analogue dials. I just did a fresh install of LFS to fix the issue. Has anyone else had this problem or know which file could cause the issue?
On one hand it's a shame that these people aren't allowed to race on most servers, because of the experience checks by AIRIO. It is good to have those checks, so you won't get people jumping on track with no experience whatsoever and causing crashes, but at the same time it discourages those who might have some experience and are cautious, but simply are new to LFS. But it's up to the server admins after all.
Edit: It's actually quite strange when he says that most servers have such limitations. At least cargame.nl and many demo servers don't have such experience limits in general. Cargame.nl have experience (and safety rating) limits based on the car you select. So for instance, you can drive the XFG and XRG, but you must have driven some laps to be able to drive the GTR cars there. Maybe that's what he meant.
There are even couple regular events,where are no experience or skill requirements - as long as you're clean and troublefree racer,you're welcome to RTFRi (check my signature) and I'm pretty sure that the same applies also to Torsdagsrace.
I fully get your point about inexperienced drivers on servers, but unless you're allowed on them and allowed to race some of the faster cars, and therefore against some of the other drivers, you're unlikely to get far. Especially the more populated servers, most of which seem to have Aario, and an experience rating.
I've driven a lot of laps on Aario servers over the years, and have experience of 700 and rating of 82% (not sure if that's good or bad), but at best, I'm limited to about a dozen cars, none of which are GTR, but most times I'm on Aario servers I'm actually limited to XFG and XRG only.
Not only do you find yourself going round by your lonesome, and therefore not getting much in the way of wheel to wheel / door to door racing experience, this results in you getting lapped by everyone who is in a GTR, and other fast cars, and gets old fast.
If I can't get to race some of the GTR and other cars, not surprised newcomers decide to not bother and then give negative reviews.
There used to be a time when inexperienced players joined a server, people would give them time, advice and sets to help, but now it's everyone just wants to get points of one sort or another, and they complain if you get in their way - sometimes even when you've moved off the racing line when blue-flagged.
My advice to these newcomers is to vote with your feet, and try other servers, especially ones that don't have experience ratings, and rack up some experience on these, whether they be race, drag, drift, destruction derby's, autocross or cruise.
In fact give all these events a go; some you'll love, and some maybe not so much.
You can also get involved in LFS in other ways apart from being on track, by running servers, programming, skinning, layout making, etc.
Yup.
Also http://www.absolute-beginners.nl has no requirements either.
At www.cityliga.de there are no rules with regard to speed, the "worst" that can happen is that you have to start in slowest grid.
At some events that have requirements (like at [FM] Fox Friday championship )one could ask for exception and I think rarely would entry be denied...
The only requirement usually is "do not wreck other drivers", which is to be expected as common sense.
Personally I would like to race against some rift-users, to see how good it works...from the videos against AIs or on demo-servers one can not tell so much. So I hope they find their way
Bought DK1 for $250, sold it for $400 and today I bought DK2 for $380, will arrive next week. So basically, I got paid $20 to upgrade from DK1 to DK2, I don't even...
Well, I hope DK2 won't be making me sick as much as DK1 did.
On https://share.oculus.com/app/live-for-speed-s2 the system requirements differ from the ones listed at https://www.lfs.net/downloads
OR page says 1 GHz CPU, lfs.net says 2 Ghz.
The later seems more realistic.
(Bit ago I tried LFS S2 on 1 GHz CPU + Geforce 2 + 1GB RAM and it worked but it was not really playable, very low fps)