hi guys.
so in the past days, the gallium-nine was merged into the mainline mesa driver. so i decided to have another try, like in the past. the native D9D3 state tracker was not worked, a couple weeks ago, but now there is some progress*. so the game works in traditional(D3D9->OGL->Gallium) way, after i installed the d3d9compiler_43 and d3dx9_43 components. just got about 20fps at the back of the grid(BL1,10 FBM). so its not so playable, with my oldie A8-3850. so as i said, in the past i was unable to get the gallium9 to work, there was the same speed, and i saw every graphic model correctly, looks like the native d3d9 tracker was unable to work. the updated DRI3 was missing, as i know already.
now after d3d9 components and enabled gallium9, theres are only cars, drivers, trees and gridlamp(?)*(that is the process). theres no any ideas, what else sould i install from wine components?
thanks
wine debug log
so in the past days, the gallium-nine was merged into the mainline mesa driver. so i decided to have another try, like in the past. the native D9D3 state tracker was not worked, a couple weeks ago, but now there is some progress*. so the game works in traditional(D3D9->OGL->Gallium) way, after i installed the d3d9compiler_43 and d3dx9_43 components. just got about 20fps at the back of the grid(BL1,10 FBM). so its not so playable, with my oldie A8-3850. so as i said, in the past i was unable to get the gallium9 to work, there was the same speed, and i saw every graphic model correctly, looks like the native d3d9 tracker was unable to work. the updated DRI3 was missing, as i know already.
now after d3d9 components and enabled gallium9, theres are only cars, drivers, trees and gridlamp(?)*(that is the process). theres no any ideas, what else sould i install from wine components?
thanks
wine debug log
[11/22/14 11:39:07] - Running wine- LFS.exe (Working directory : /home/balazs/.PlayOnLinux/wineprefix/LFS/drive_c/LFS)
fixme:win:EnumDisplayDevicesW ((null),0,0x32f804,0x00000000), stub!
fixme:thread:start_thread Started native thread 00000022
fixme:thread:start_thread Started native thread 00000023
fixme:thread:start_thread Started native thread 00000024
fixme:thread:start_thread Started native thread 00000025
fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x32f804,0x00000000), stub!
fixme:thread:start_thread Started native thread 00000026
fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",1,0x32f804,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x32f804,0x00000000), stub!
fixme:d3d9:d3dadapter9_new [1;32m
Native Direct3D 9 is active.
For more information visit https://wiki.ixit.cz/d3d9
[0m(L"\\\\.\\DISPLAY1",0,0x32f784,0x00000000), stub!
fixme:d3dadapter:DRI3PresentGroup_GetMultiheadCount (0x14be88), stub!
fixme:d3dadapter:DRI3PresentGroup_GetMultiheadCount (0x14be88), stub!
fixme:dinput:LinuxInputEffectImpl_Download Could not upload effect. Assuming a disconnected device -1 "Hibás fájlleíró".
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support, please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
nine:update_ps: FIXME: unbound sampler should return alpha=1
nine:update_textures_and_samplers: FIXME: unbound sampler should return alpha=1
fixme:dinput:joy_polldev joystick cannot handle type 21 event (code 96)
fixme:dinput ....