Test Patch 0.6H6 is now available, with various fixes and some improvements. Thank you for the testing and feedback.
https://www.lfs.net/forum/thread/87997
Changes from 0.6H5 to 0.6H6
Misc :
Reduced min / max values for "Sound lag" setting - default now 0.08
Small error report added to deb.log if failed to start DirectX 9Ex
More efficient car distance sorting system for sound and graphics
More updated translations. Thank you translators.
Oculus Rift :
Updated ORDIRECT.dll to use 0.6.0.1 runtime instead of 0.6.0.0
Fixes :
CPU usage increased if minimised from full screen mode with vsync
Missing sound from nearby cars that were off screen in multiplayer
Frame rate limit system could cause lags when used in Windows 10
Frame info display could be clicked even when mouse was hidden
Virtual dashboard disappeared if another nearby car was drawn